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Tower of Laskin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3064 | 3.118 | 3.118 |
Enjoyment | #3327 | 2.765 | 2.765 |
Overall | #3565 | 2.863 | 2.863 |
Style | #4061 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must build your robot to scale the tower! Additionally, the scale you build your robot to affects it's weight and movement.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets are original, sprites created in Aseprite/Paint3D, sound effects created in BFXR. Uses Godot's default font.
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Comments
Definitely a nice start to a game! Would love to see some tweaking and variety in the powerups, and different hazards you can encounter. Still a fun experience and a great submission to the jam!
really cool and i had fun to play it!
fun idea! great job for first jam keep it up
Neat little game, feels solid and complete with simple but effective graphics. Good work!
A bit undercooked on the gameplay side though, not a lot of variation and the special ability isn't very useful, mostly served to get me killed when I tried to use it and lost track of the dodging.
Mananged a score of 227! Game is fun for a bit, I like the gimmick of the Q/E to quickly move to the left/right (and I found quite useful), but after 30 seconds or a minute it gets a bit boring. The builder is a neat idea too, but would've done with more items to make it a worthwhile feature. Either way, nice work!
The game loop is solid and decently polished but not really fun. With the time given, it was a very good job but prolly couldve used more items. The one item in the game is almost never worth equipping. I love the approach to "scale". It's very creative.
Thanks for the comment! I fully agree and given more time would've fixed the issues.
I successfully climbed for a good 2 minutes
I didn't think of the word scaling as in climbing, very clever! The mechanics are easy to understand, and everything feels responsive. I do feel like the borders on the sides could've been clearer, since I often tried to dodge to the sides, only to suddenly stop. Other then that, the game was very fun!
Thanks for the feedback! The border thing completely passed me whilst in development