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A jam submission

ScribblesView game page

Change size to progress!
Submitted by kok_games — 3 hours, 47 minutes before the deadline
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Scribbles's itch.io page

Results

CriteriaRankScore*Raw Score
Style#6934.0364.036
Overall#15703.4643.464
Enjoyment#18643.2143.214
Creativity#29533.1433.143

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
change size to progress (health = size), some enemies change behaviour depending on size

Development Time

96 hours

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Comments

Submitted

Oh my gosh the art in this game is absolutely phenomenal, instantly obsessed with it! It was such a delight to play as well.

Submitted

I really like the art. I feel we should need reason to not use the melee attack tho, I simply hold the click and walked

Submitted

I really like the style that you went for.  The core mechanic is solid and has good potential I think.  I didn't love the feeling of being big, I just ended up spamming the attack button cause there were so many things coming at you.  Overall great job for the jam

Submitted

Fun and relaxing. No distracting details, just a solid experience. Overall, I enjoyed it!

Submitted

Played the game and it was amazing, one thing I can say though is that I can just hold left click and not worry about anything, not sure where I can use the ranged attack anymore since holding the left click (melee attack) made more sense for me. other than that great work!

Submitted

Simple but fun. I appreciated that the ladder also served as a gate to move to the next areas. I found it maybe a bit unfair due to the hitboxes, but overall, it's a great game!

Submitted

i loved the artstyle ! it was fun :)

Submitted

The main character is so sweet! I liked how easy and clear the controls was, and overall aesthetic. 

I would probably wish for more pauses between enemy waves: sometimes it was a bit overwhelming to deal with the emenies as well as figuring out where I should go next. Maybe it would be better to alternate these stages — puzzles and fighting — to have more time to enjoy both of them :)

Great entry!

Submitted

This is such a charming game :) 

Submitted( 2)

Would've loved to play more! I wish I got super big, bigger than the level and kaboomed

Submitted

Would've loved to play more! I wish I got super big, bigger than the level and kaboomed

Submitted( 1)

I really loved the game visually. I think you did a great job of making these rather simple shapes and scribbles very personable. 

As an idea, I really like  making your hp and size tied together. I think it was well executed and easy to understand.

Having the risk versus reward of melee vs long range was also very nice! I like the idea the melee attacks are practically insta-kills on enemies but you run a much higher risk of getting hurt in the process. However, I do think it might skew a little to far on the risk side of things, and perhaps if you choose to update this post jam, you should consider adding some sort of wind up to the enemy attacks to give the player a slightly better chance.

Overall, really nice work, I liked it. The orange block is my favorite (well and truly adorable.)

You did a great job, loved arts

Good job!

Submitted

I liked it, good job

Submitted

You're game was pretty cool btw :)

Submitted

thank u

Submitted

Fast-paced, nice artstyle, cute factor is given as well - good job!

Submitted

Nice job! It felt really juicy. I've played around 10 games and so far I had the most fun playing yours :D

Submitted

Beautiful art! I think the fullscreen is a bit weird, I don't know if that's my monitor but I had fun!