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A jam submission

Toybox TowerView game page

Submitted by Fire Dev, ElizabethRun, Almighty7's Studios (@Almighty7Studio), PobatoGames, AlexJdn, AkikiArt, Shinrod, Weebletmon — 2 hours, 25 minutes before the deadline
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Toybox Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Style#1314.4664.466
Overall#4893.8913.891
Creativity#5553.9833.983
Enjoyment#18343.2243.224

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We took the concepts of "Built" and "Scale" so that the player is shrunk down to see the world of a child's bedroom from a scale that exists only in imagination. You are tasked to build a tower as tall as you can while defending against the threats conjured up by the imagination of a child.

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets were custom made aside from a few textures from Quixel

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Comments

Viewing comments 43 to 24 of 43 · Next page · Last page
( 1)

I adore the concept it looks awesome but my computer is Struggling to run it lol

Submitted( 1)

Polish is through the roof on this one! It's clear that this was a professional team in so many ways. Thank you for building something we can all learn from!

Submitted( 1)

Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game

Submitted( 1)

Very cool game and nice Assets!

Submitted( 1)

I wish I could control where to place blocks better! Like which side their facing or what not. But crazy polished game!! Good job. Played at https://twitch.tv/hedge_in <3 vod Day 4 @ 4:26:00

Submitted( 1)

Awesome game, the only thing of note is a more clear way for damage is being taken.

Submitted( 2)

Super polished game!! Very nice graphics and very fun gameplay. nice job on this!

Submitted (1 edit) ( 4)

Kudos to the art team on this one!

Submitted( 4)

looks so nice, sounds so nice, so fleshed out. would love to be able to know what is going on a little more? possibly health bars for enemies or descriptions of certain mechanics. but also, figuring it out myself was kinda fun and did add  a certain childlike exploration to it if that's what you were going for!

Submitted( 2)

Everything is taken care of down to the smallest details, from the main menu to the game itself. Beautiful graphics design. 3D assets and animations are very good!

Great job :)

Submitted( 2)

Neat, very polished jenga-inspired tower defense game, though I think it's pretty easy to just have cannons aiming in every direction and barely worry about the waves, and given it's jenga i was kinda expecting the tower's pieces to be physically knocked by the enemies' attacks, though it just has a healthbar which is alright. Really solid experience, and a super polished game all around. Nice job!

Submitted( 2)

All of this in 4 days!?!?!? Nice job!

Submitted( 2)

Rad-- took a bunch of trial and error to figure out what the different modules did but that's not necessarily a bad thing. I could not make it to wave 4 though. I was a little disappointed this was not an actual physics simulation after I saw the Jenga tower, but oh well.

It looks great, the music is very charming. Nice work!

Submitted( 3)

Super unique idea to do a tower defense game that builds UP instead of out. Wasn't always 100% sure what each module did but it was overall still fun to just slot things in places and figure it out along the way!

Submitted( 3)

The visual style is amazing! The team does a great job. I think the game needs more polishing in the feedback aspect, I couldn't figure out how to play until I lost the game 3 times.

Submitted( 3)

Wow, you created the game with amazing visual and great mechanics. Cool! I played it for about an hour

Submitted( 3)

Except for the gun, it's not always easy to know what as an impact on the enemis. Maybe it could use a bit more feedbacks.

But the concept itself is very cool, and the visuals are great !

Submitted( 2)

This is super polish in terms of graphics, lighting, modeling, animations,  camera control, everything feels good and it is pleasing to the eyes and ears. I like the animation of the ball going through object before it is shot. My concerns are that the waves come in too quickly and I expect to have maybe a "planning stage" where I can decide how to protect myself. I would recommend to not introduce too many elements at the same. Multiple appeared and then you had multiple layers to protect as well as multiple sides and I don't have information available during gameplay to remind me watch each piece does and why I want to use one over the other. 

Submitted( 1)

🧱

Submitted( 1)

10/10 the polish on this is nuts for a game jam. yall knocked it out of the park!

Viewing comments 43 to 24 of 43 · Next page · Last page