Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DownsizingView game page

arcade twinstick shooter where your size is your health
Submitted by A normal table — 1 day, 7 hours before the deadline
Add to collection

Play game

Downsizing's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16063.3003.300
Overall#26773.1173.117
Style#31653.0003.000
Creativity#32923.0503.050

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
my player is constantly scaling down, and your scale or size is also doubles as you healthbar

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really like scaling enemies when beeing hit, it makes them more dangerous less lives they have. I would add some score to the game, so player knows how far he got.

Submitted

Love the mechanic of movement speed being tied to size. It works really well for the game!

Submitted

At first the game seemed easy to me, but then I realized that the player size gradually decreases. the player speed is too fast at a small size.

Submitted

super simple, but great gameplay loop, loved the game
would greatly appreciate if you could check out my game too!

Submitted

Good idea and well exectued, just right for a jam. Good work!
P.S.: The UI scales funny on my ultra wide screen:

Submitted

Nice gameplay loop, I enjoyed it, with a little bit more polish it could make a great game, congrats on making it in time :)

Submitted

Enjoyed playing the game. The concept of fast pacing game with the scale mechanics is nice but I think it's a little bit too fast. Rather than that good job. I have participated for the first time as well. You can check it out as well.

Submitted

The game idea is really fun to play! The constant scaling down of your character really forces you to think twice about where you are moving rather than just focusing on shooting all of the enemies, making the game really engaging and intense even if there aren't too many things on the screen. I do think there are times where the bullets keep hitting an imaginary wall, and a score system could help with giving players a sense of progression, giving them a way to see how much they are improving at the game. But with that being said, I still enjoyed playing your game!

Submitted

The idea is great, but I thought the game was fast or didn't last long, and the art could've been improved, but other than that it was great.

Developer

Thanks for the feedback,

I definitely made some mistakes with the enemies scaling. 

While the art wasn't amazing, for someone who isnt an artist and made everything in ms paint i think i did a pretty good job.

Submitted( 1)

Super fun concept! Felt like I was shrinking a little too fast and it was impossible to keep up (could need some tweaking, or could be a skill issue lol). Loved the idea of making enemies bigger to kill them, and could definitely see this expanding (ha) into a bigger game with more uses of the idea if given more time. Good work! :)

Developer( 1)

Thanks for the feedback.Yeah i am pretty happy with how the concept turned, and it probably wasnt a skill issue. I made it so the enemies take longer to kill as the game goes on but didnt make the coins heal you more. So thats probably why.