Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MicroMacroView game page

An platform puzzle game made for the GMTK Game Jam 2024
Submitted by robottoboy — 18 hours, 8 minutes before the deadline
Add to collection

Play Micro Macro

MicroMacro's itch.io page

Results

CriteriaRankScore*Raw Score
Style#18763.4843.615
Overall#25163.1633.282
Enjoyment#29012.8913.000
Creativity#30773.1133.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"MicroMacro" embodies the theme "Built to Scale" by centering its core gameplay mechanics around the ability to change the player size. That can be made thanks to the Macraroni, the game's adorable robot characters Each Macraroni can also make you unlock unique abilities that are crucial for solving the puzzles and navigating the platforming challenges.

Development Time

96 hours

(Optional) Please credit all assets you've used
All the assets, music, sound effects, drawings, etc., were created by me from scratch.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I know you've already heard it...

cayote time!

You've made a neat game here. Absolutely loved the first few levels, and those very last ones were exciting! The use of scale was well implemented. :)

If you make a second platformer adding cayote time would give it a polished, well-rounded feel.

Submitted

The artstyle is amazing! 

The different sizes with different abilities is also well implemented and fun to use 

Only thing I noticed as a con was the gravity felt too slow and fell cuz of my impatience a lot lmao But as Im playing it Im actually getting more and more used to it In all its a great game!

The fast speed does provide for funny moments of death or just fast paced game in general.

Submitted

The visuals were really cool, with simple shapes with outlines. I liked how the FOV was really distorted.

I feel that adding coyote time would add a lot to the gameplay because I often fell when trying to jump off a ledge, which was really frustrating (the distorted FOV doesn't help with that).

Well done!

Submitted (1 edit) ( 1)

Amazing! I love the charming visuals,especially the vibe that the skyboxes give! Petition to change "macraroni" into "maccheroni"

Developer

Thanks! Yeah the Macraroni name is made by a misspelling the word "Macaroni", so you got the point ahah In fact, the yellow cylinder at the end of of the level was supposed to look like a single macaroni, but ehm... I am not still that good with blender ahah

Submitted

The aesthetics of the game are very interesting. I struggled on occasion with some jumps but it was overall pretty neat!

Submitted

I really love the style and art direction the game takes, and the gameplay feels quite nice, save from some hard-ish jumps and such (;

Submitted

Could definitely use some coyote time on the jumps, but not bad platforming puzzles. The scaling was incorporated quite well.

Submitted

Liked the idea of it being a 3d jump and interact game. Great that you built everything from scratch in such a short time and it looks beautiful. The jump mechanic could be made more forgiving. Also it would be good to have a checkpoint mechanism since it is easy to fall after a long progress in the level