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A jam submission

Snatch'n'SwitchView game page

Submitted by Tuozi — 1 hour, 24 minutes before the deadline
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Snatch'n'Switch's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4844.1364.136
Overall#21723.1973.197
Creativity#25563.2273.227
Enjoyment#43212.2272.227

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the pet of the heros team, and reverse roles of monsters and heros in the dungeon

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Whoahh! One of the best art-styles I've seen! Super well done :D

Submitted

This game looks and sounds amazing, the particles are fantastic and the art is really cool, but I don't really understand what's going on at all, I hope to see an updated version or something that maybe reuses some of these assets and makes it easier to understand and play :)

Submitted

Very interesting take on the theme. And I am actually amazed on the variety of stuff you managed to put into the game, so many different items and enemies! The art and overall mood of the game are also very well done.

Gameplaywise I think it would be cool to see what difference each item can make. For example, if I found an axe and one of my heroes has a sword, I would like to know if giving them the axe has any benefits. Maybe it has more damage, or bigger radius of attack, or faster attack, etc. Maybe some sort of icons on top of each hero could show that info.

P.S. I think I found a bug where I could just dupe the items infinitely xD For some reason the item did not disappear after I picked it up, but I still was able to throw it for my heroes.

Submitted( 1)

On an audiovisual level, this was pretty impressive. But I really didn't understand what was happening gameplaywise. 

Submitted

I didn't really understand it unfortunately, but I really liked how it looked and the controls felt nice. It needs a tutorial.

Submitted

Great presentation dripping with game feel. It looks like a shipping-ready product that took ages to make. Like others have said, a tutorial would've been nice, but once I saw the controls on the game's page, they were fairly easy to understand. They were nicely responsive, though, and being able to keep them all in one place is appreciated.

Submitted

Not sure what I was doing most of the time, but it looks incredible.

Submitted

The game needs instructions

Submitted

Such amazing presentation! But there was no explanation or visual indication if I was doing anything better for the team by swapping our their armour and weapons. All I did was slam into enemies, pass my team their stuff, and then did that over and over until my team died.

A shame for the great presentation, but the concept is really just too confusing. There is no apparant connection between what you are doing and what effect is has on the game. I ran around with no clue how I had to set up the party and what effect that had on their performance against the monsters.

Submitted

Presentation was really nice. Like others mentionned, the mechanics aren't easy to grasp on the fly, and my team of adventurers were almost all dead by the time I started understanding. Also I think I found a bug. I gave a magic hat to one of my sorcerers, but there were actually two sorcerers next to each other. The two magician sprites started moving frantically until an explosion of magic hats covered the area on the ground.
Otherwise I think the idea is really nice and would deserve being explored further, with a learning curve adapted of course. Good job everyone!

Submitted

excellent presentation but it needs tutorial because I don't know what to do :/

( 1)

I really like the art style but had trouble understanding the mechanics and what exactly I'm supposed to do