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A jam submission

I AM DUNGEONView game page

A top-down roguelite where you're the dungeon the player wants to defeat.
Submitted by Boinga — 6 hours, 6 minutes before the deadline
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I AM DUNGEON's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#46822.0793.143
Creativity#52352.1733.286
Overall#53022.0163.048
Presentation#57151.7952.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A roguelite and top-down shooter, but instead of being the hero attacking the dungeon, you're the dungeon trying to stop the hero.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

This game is incredible fun and polished in a degree! it s no more a jam, it s a life accomplishment

Developer( 1)

Thanks for the reply! I kind of wish I practiced my art skills more before the jam so that I could polish it more, but I suppose I did the best I could with the assets I had right then and there.

Submitted

The hero never stood a chance! XD This is really fun and creative. I enjoyed the dialog and the game play. Impressed that you got this done so quickly! Great job, you should definitely be proud of this

Developer( 1)

Thanks for the reply! Believe me, getting this done within 48 hours resulted in the project taking up the majority of my days during the jam.

Submitted

Cool to see another jam entry with the reverse tower defense, "you are the villain trying to stop the hero" concept! The ideas here are cool, too. I had fun possessing the different robots and seeing what they could do.

Unfortunately, once the player broke through the first floor, they were completely unstoppable since they respawned with full health and armor, and I had to just rely on the default robots that were wandering around (who weren't enough to take down the behemoth of a hero). Still, this is impressive for a game jam entry! Good stuff

Developer

Thanks for the reply! I kind of noticed this as well and tried to remedy the situation by increasing the number of natural spawning robots per run, although it didn't help as much as I hoped it would thanks to how fast the player grows in strength after the first few runs. I'll probably also try increase the quality of the robots spawned in as the runs increase once the game jam ends and I can update my game. But still, thanks!

Submitted

I have no idea how you put all this together in 48 hours!! It's really fun, and a very creative idea. I love using the Gatling guy. It's kind of like a tower defence except the turrets are people that run around - really cool and I can see this being a commercial game with a bit of art and polish.

Developer

Thanks for the reply! I may have worked for entire days during the game jam to get this together.

An interesting idea, but the balance was completely off. The game was no challenge at first. I could just stack all my units at the front and the hero could maybe kill a couple before dying. Then the hero got the life steal perk  on the 14th run and they became literally unkillable. Even against a massive hoard, once their armor broke their health never left full, where in the level just before they would die after about 5 seconds.

Also, for some reason the game kept trying to load SteamVR and the audio would automatically play through my vr headset.

Good concept, though.

Developer

Thanks for the feedback, I can totally see what you mean. After the jam ended, I played my own game a few more times and found the same problem. I'm not the best at balancing mechanics at the moment, so there's something I need to improve on.

As for the VR problem, I'm pretty sure it's just because Unreal Engine has a habit of trying to load it automatically. I'll try and see what I can do about both it and the balance once the game jam ends and I can update the game.

Submitted

Nice work, you might of overused the built-in assets a bit though

Developer

Yeah, agreed. I'm not a good 3D modeler or artist, so I had to try come up with something using the in-built assets. I'm trying to get better over time, and I'll probably update this game with better assets once the game jam is over.