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Dirty Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3062 | 2.886 | 2.886 |
Creativity | #3147 | 3.029 | 3.029 |
Overall | #3627 | 2.686 | 2.686 |
Enjoyment | #4523 | 2.143 | 2.143 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of looting a dungeon you are cleaning up and resetting for the next "Player" to come through
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting idea, deconstructed the classical dungeon and adventure theme with business and career, reminded me of Miss Kuroitsu from the Monster Development Department.
A fun concept, and I always love a bit of goblin action!
I like the idea but it was really hard to control and the walls obscure some of the chests :,) I found it really hard to do anything, but the art is nice!
I loved how the goblin looks. It was hard for me to see things like the chest that were obscured over walls. also control is basically the worst key for an interact option; try switching it to a different more accessible key.
LOVED this!
Performance is a little rough but I love the idea!
Such a fun idea! After seeing some other "organization/cleaning" games becoming so popular lately on Steam, I bet you could make a full game out of this one. I'm also very impressed how good the music and models are for such a short jam - great work, you guys!
The game's presentation was great!
Loved the aesthetics and sound design of the game, really great work! Even though it was a bit tough to understand what to do at first 😂
This is really cool. The idea is super unique and I find it super impressive that you made all or most of these 3d models during the game jam. I did have a bit of a hard time trying to find where treasure chests were and how to put stuff in them, I think just a little more direction would be nice. But still, Great Job!
Good game. The camera just needs some work, I can't figure out what is happening behind the walls.
Unfortunately we didn't have time to fix the camera properly, but thank you for playing!
The game itself confused the hell out of me. But the description is amazing! Good job on writing part!
Yeah unfortunately we didn't get the gameplay loop in properly, but all the logic is sitting on my hard drive in seperate pieces still lol. Hoping to polish it up and rerelease it after the jam. Thanks for playing!
Our writer did amazing work, its a shame we scrapped the narrative for time.
I liked the idea ;). Seeing the mountains of trash flying across the room with the broom was a lot of fun. Few more hours of polishing would've done wonders to this. Good job.
Thanks! I loved your approach to this same idea. I wish I had like an extra half day just to put all the pieces together. It got to a few hours before the deadline and I hadn't even done the broom physics yet so decided to rush that working over putting all the other pieces into the game which was a shame.
You hit the theme head on! The art style is very nice and polished to look at. The only problem is the camera which seems to be a common problem in the comments below. Besides that, the game is very fun and polished!
I liked the concept and art and the lore was great. However, the camera was hard to view the chest and some of the trash. It was very satisfying to banish the trash across the map with a simple push of the broom and I think the game has a lot of potential.
Really fun idea and decent final product considering the time constraints. The 3D models are well done and the game concept is strong.
Unfortunately the camera took away from my enjoyment of the game, since it was hard to see things on near the wall close to the camera. Also one small oversight is that Ctrl W closes the current tab, which made me restart during my first time playing.
Overall, you did a great job though!
Thank you for the review!
Oops, Ctrl W is an oversight, didn't even think of that for the web build.
Camera was a known issue but just didn't get time to fix unfortunately.