You can tell lots of work went into this submission. Aiming was little off for me but not unbearable or anything. Great execution and creative take on the theme.
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Organ-ix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1567 | 3.225 | 3.533 |
Overall | #2200 | 2.941 | 3.222 |
Originality | #2430 | 2.982 | 3.267 |
Fun | #2538 | 2.617 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Joined cells have to combined synergetic power up to face a hostile virus attacking the host body.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice! Really cool concept you got here, hahaha I like you different level is different organs. The mechanic is simple enough to understand yet still fun to play. However, I'm not sure is it just on my computer but the aiming seems a bit bugged. It doesn't point to my cursor exactly, if I move slightly the barrel will rotate a lot more and beyond facing where my cursor's at. I'll enjoy playing your game even more if weren't for the cursor bug. Another suggestion, is since the map is an organ I suppose you could made it shape and coloured like one to further imply it. So, yeah well done, I can see potential in this game after more polishing! ^_^
Glad you like it Laksamana! Funny you mentioned the color coded organs, I had it setup through a scriptable object with a gradient, at the last minute I was concern that it would make the smaller white cells not visible. I will fix that.
Also, the aiming, that's interesting, need to test further if this is due to bad math (tan mouse position) or frames/realtime calculations.
cool mechanic and neat art. Sfx fit in well and round up on a well made game
I really like your concept! Though, I had a glitch where trying to move quickly made me clip through the wall, and I couldn't get out, though weirdly reading the other comments it seems maybe this is just me
that was great, cool idea and I loved the extra element of the power ups. I did however think that where the enemies are instantiated was a little close to the player. great stuff.
Fun, little game. The level of polish for a 2 day jam was really high.
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