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A jam submission

Match Me If You CanView game page

A game about two puzzle pieces in the need to be joined together
Submitted by Felix-CodingClimber — 1 hour, 6 minutes before the deadline
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Match Me If You Can's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#23652.8353.214
Fun#27542.5202.857
Overall#31522.5202.857
Originality#41142.2052.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two players are connected by their movement and need to be joined together

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Thanks for letting to play your game! Some comments:

  • What I like:
    • Simple, flat & pleasing graphics & art
    • Good puzzle design. Honestly I think i have played several puzzles so far that have the similar concept though, baseically about mirroring movements to find each other touch. Nonetheless it was still good puzzle design.
  • Things I feel can be improved:
    • Camera angle.  Causes the controls to be unintuitive.
Submitted

Nice idea, easy enough to wrap your head around.

The hardest part for me was the movement controls, jumping was a bit difficult to get right. A "turn-based" kind of movement or snapping to grid elements would have been nice, because some times you get stuck on level elements because the jump was not quite high enough, which can be frustrating.

Submitted

Nice, simple idea. The puzzle progression was nice. I would reconsider the controls. For me it was hard to anticipate how the characters move although I knew how they would move.

But with the rotated camera pressing W to move 45 degrees to the left on the tiles felt a bit unnatural. A few things to consider: Make it completly topdown without 45 degree rotation. Or change new controls to mouse movement and highlight the respective target tile for both characters. 

 Also the jumping didn't feel that well. I wouldn't make it physics based but tile based. A few times I lost a level because my jumping wasnt right. But this game shouldn't be about dexterity but thinking, should it? 

Besides that: Very chill game with nice graphics and clever puzzle design.

Submitted

The game is pretty simple but the idea works pretty well, I have some issues with the physics though.

 Jumping doesn't feel very good and some of the collision makes jumping on the small wooden platforms a nightmare.

The levels are pretty well put together.
I'm personally not a big fan of the art style but it gets the job done


Overall could be a lot better but it's otherwise pretty alright, hope this helped you improve the game :)

Submitted

Interesting idea and good realization! Well done!!

Submitted

The physics make the precise tile based level design pretty finicky but the levels are completable and overall it was pretty fun!

Submitted

I like it very much but the level's are hard

Submitted( 1)

Cute presentation and a nice idea :) Congratulation!

( 3)

I passed the game competely. Its Very difficult. Physics is incomprehensible. Graphics are nice. 

Lags on average computers. Overall not bad but not perfect.