Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Flesh & BoneView game page

A Gameboy-style necromancer simulator
Submitted by FeatureKreep (@FeatureKreep) — 1 hour, 45 minutes before the deadline
Add to collection

Play game

Flesh & Bone's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1504.1374.137
Overall#1853.9613.961
Presentation#2154.1964.196
Fun#5633.5493.549

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're a necromancer who joins bones together into different weapons

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

Really cool idea, super unique and it looks great too! Would be cool if you had to gather more bones from time to time maybe even interact with skeleton enemies that way? l love it, well done!

Submitted

What a brilliant game! I loved playing through the whole experience, and loved the mechanic of using bones to make weapons. One point that I wasn't clear on until it was too late, was that you don't have to keep making the sword. You make one and then use x to attack. I think this could be made clearer. Also, some kind of feedback when you hit the slimes. But these are minor points in one of the best games I've played in this Jam.

Submitted

This is a really cool take on the theme. Haven't seen this yet. Well done! The pixel art and greyscale work really well. I really like the core concept here. However, I was having issues getting the different weapons to work. I had to give up on the second button level because the game wouldn't recognize the boomerang command. No matter how many times I tried, it kept making a sword, even when I was very clearly using the boomerang command. I also noticed that pressing X with no bone drawing resulted in a hammer. This is way easier to execute and worked a lot better for fighting slimes, but i'm sure an unintended bug.

Really cool game for a 48 hour jam though. Very ambitious and nearly makes it there! Well done!

Submitted

This is awesome! My favourite game from the jam yet!

Drawing weapons, out of bones no less, is genius and I love it. I could totally see a full Zelda-like adventure game with this mechanic. Not saying it's perfect - I think the controls scheme is a little unwieldy, and there's a bit too much down-time while I wait for my bones to recharge, but overall? This is a great jam game, and I hope you keep going.

Submitted

Very impressive implementation of the Wonderful 101 mechanic! This is a really cool concept of taking that action mechanic and turning it into zelda-like items. Great job!

Submitted

This game is super unique and hold a ton of potential

So, you like bones, too.
Drawing your weapon, literally, felt so unique and the art was drawing me into this creepy dungeon theme.  As a proof of concept I'd say: explore more puzzles and weapon types, also some more enemy types that require changing weapons.  Can totally work.

Submitted

The art style is excellent, and I enjoyed the puzzles/bone "drawing" mechanics.

The dialog & tutorial added a lot, though I wish the necromancer had clarified that he keeps the weapon/tool that he used last, or some UI to show the currently equipped item. I kept redrawing swords the first time I fought the slimes! 

More could have been done with the bone-gathering mechanic, since it is only used once at the start. As some other people have mentioned the controls were a bit clunky.

I nearly missed the sound and music. I had to crank my volume up massively to hear the music at all, as well as some of the sound effects.

Overall I liked it. This was a fun zelda-like proof of concept, and could be expanded upon to be a full game.

Submitted

I really liked the concept and visuals, but I found it a bit lacking in feedback with the enemies. I found the idea of drawing weapons really really cool!

Really cool brilliant idea and beautiful execution for a 48 hour gamejam, I loved the visuals. This game has a lot of potential. Great job guys.

Submitted

I really enjoyed this game - visually the monochrome scheme  is very striking, characters and settings are clear and interesting. The creation of weapons with bones was very fun, as were the interactions with the surroundings. I'd be einterested to see this expanded on, with things like a death animation and a conclusive ending, would definitely play again!

Submitted

This game is awesome! The idea that different patterns of bones would make unique weapons is brilliant! I wish it worked a little better, but for a jam proof of concept it is great! I would love to see this fleshed out better with more audio and more content! Keep it up!

Submitted

This is a really great idea for a game. The idea of different abilities activated by "drawing" them reminds me of an old DS game called Lost Magic. One minor issue I have is with the "recharge" time. It's a little slow, which is a problem with some of the puzzles, especially those involving the hammer, which requires a lot of bones to use at all. Messing up on the shape, or missing the target, can leave you waiting for quite awhile to try again. The presentation is great, it reminds me of a Game Boy game. The page mentions that this is a proof of concept, I would love to see the idea fleshed(pun definitely intended) out more.

Developer

In all honesty, I should've ditched the magic bar altogether. With so many planned ideas cut, it serves no function right now.

I actually remember looking up Lost Magic a few months ago for a different project. If I end up working on Flesh & Bone, I think I will add this magic system, too. Thanks for the suggestions!

Submitted

This mechanic is a great idea, and has a lot of potential. I really liked the art too. Like others, the only thing I found a bit annoying were the controls but that’s something that is easily fixed! The writing was funny, and I can see there’s a lot of potential for expanding this idea, not just in different weapons but also using bones as a resource.

Submitted

really nice first proof of concept, i bet you could develop this more, First game ive played on here that had a go at narrative as well

Submitted

A cool idea, but a few issues like the controls little things like having to turn before you attack rather than the attack just turning the character for you, and some feedback when the enemies are hit, or a health bar.  would like to see it polished more as the art is nice, and its an original idea. Well done!

Submitted

Really cool mechanic and visual design! I was worried with the drawing that it would be unreliable, but I never ran into any problems. 

I do wish the attacks had more weight and that bones recovered faster. In the room where I need to hammer down the buttons I was able to go get water and come back before the bar recharged. Perhaps holding space could let you retract your spent bones or after using an ability your attack bursts into bones to quickly recover your bar.

I really enjoyed this game, seems worth carrying on with if you enjoyed making it!

Good job!

Developer( 1)

There were a lot more mechanics planned. For example, bigger weapons would be more fragile and they would explode into bones after just a few hits. You'd also be able to move objects around by chaining them to you with bones.

Sadly, 48 hours was not enough for me. I'm a slow dev :P

Anyway, thank you for playing my game!

Submitted (1 edit)

Charming, clever with rich mechanics. Manipulating the shape of the bones to create custom weapons is just wild factor! Would love to see even more expansion on this mechanics. Solid puzzle designs and easy-to-follow tutorial stages. Please continue the development, I have good feelings on this!

Oh I forgot to mention that the attack felt weird, maybe add more impact and health indicators for enemies so that the player can follow  more easily.

Submitted

Your game is really really well made : the concept is smart, the graphics are great, the execution is neat ! Well done overall!

The only downside for me is the controls, which are not very intuitive : maybe swap x and space for example

Submitted

That is really cool :) Especially the level design... It makes fun and the difficulty is not overwhelming

Viewing comments 29 to 10 of 29 · Next page · Last page