I loved it! It's a very unique take on golf games and I loved the cheating concept on a style of game that is generally very laidback and casual. The game is very polished for such a short period. Really enjoyed the added bonus of the little voiced comments. I'd love to see where this game could go from here. Excellent job!
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One Putt Wonder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #208 | 4.026 | 4.026 |
Overall | #212 | 4.096 | 4.096 |
Adherence to the Theme | #273 | 4.342 | 4.342 |
Originality | #474 | 3.921 | 3.921 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was so funny! This concept of cheating to win is very unique. Excellent!
Check our game! https://cerosware.itch.io/one-stick-shooter
I loved the cheat mechanic. Very funny concept. I enjoyed the levels you designed. Thank you for making this game!
Very, very polished game. The art assets were really good, were they developed just for this jam? I liked the attention to small things, like a menu for music, sfx... things most people overlook, and the ability to cancel a shot if you have lined it up incorrectly. Level design was well thought out and the music really fit the genre of the game. The physics of the ball were a bit off but it didn't really matter as the 'cheat' mechanic was very original. Well done to all of you!
Wow cheers for the detailed feedback.
I can confirm that all the art assets were made specifically for this jam. We had Oscar doing the 2D drawings and I was handling the 3D assets with my typical workflow from Blender through Substance Painter and into Unity with the occasional custom shaders.
We certainly did have some issues getting Unity's current physics engine to cooperate with what we needed to make the game fun to play. We used a few neat tricks and compromises to get it to where we thought hitting the ball around was pretty entertaining.
In our case our main problem was where the colliders for tiles meet. The ball hits one collider and not the other and considers it as hitting a corner rather than a continuous flat wall.
Also realistic drag/friction doesn't give the player enough time to properly mess around with the traps and tilt as the ball gains too much speed. We have some code adjusting friction along manually specified curves to get around this.
Really cool! It has that "I need to beat this level, so I can see whats in the next one" feeling. Great job on this!
Executed well! I had some issues with sound though. I'm not sure if the sound was too loud that it kept cutting out or the game was just laggy on my laptop.
Overall great stuff!
Great idea !
I tried to solve each puzzle without using cheats (Yes I'm that kind of guy :P )
I could not do it for some of them (yeah. I gave up and cheated ! :O)
Did you actually design it so you can possibly do it or am I just a fool ?
Good job !
This is brilliant, easily one of the best games I've played so far in this jam! Really well done!
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