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BioRift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.333 | 4.333 |
Narrative/Mood | #2 | 4.000 | 4.000 |
Art | #2 | 4.333 | 4.333 |
Polish | #2 | 3.333 | 3.333 |
Game Design | #3 | 3.333 | 3.333 |
Audio | #4 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool foundation for a full game. I had some trouble figuring out what to do at first. I cleared the first level without using the Q and E buttons, wasn't even sure they were implemented at first or if it was just going around finding batteries.
The graphics is was stands out most to me. Really solid and it all fits really well together. Did you make all the assets yourself?
Some of the assets were purchased for RPG gaming online. I can't sell them but they are easily replaced. Art is one thing I can do pretty fast.
Sadly, I did not get the E/Q buttons wired to tasks. I made some major blunders on how Unity handles prefabs and could not recover in time... but this is exactly why the game jam is amazing. I would have made 30 levels and not known this info.
I hope to get 20-30 levels and a really solid story dev'd this summer. I have one other game I hope to push out this year. Both will be free and are merely a passion and an attempt to force myself to finish things.
Thank you so much for your feedback!
The visuals were excellent! I like the art & atmosphere. And I like how there's clearly a background story & world thatmkes it more interesting.
Was the scanning blue light for part of the gameplay, or just visual? It looked like I should've been using it for something.
Good work!
The scanning blue light will reveal things once close enough but I did not have time to get that deep for the game jam. I did think it was cool enough of an effect to show. That blue light will eventually scan things unseen. Perhaps unsettling lol
Thank you so much for your comments.
This was really impressive! You obviously put a lot of time into this, great work :)
Full playthrough/review here:
https://youtu.be/60FbZc5lR5Y
I didn't expect a video play. Thanks! Great to see your thoughts. And no... I was unable to set up the mission for the second level. haha
Very interesting concept. I really liked the general look and the game idea was good. I'm really interested in what the further story of 'Kardeshev' looks like.
For the controls, I would have liked a kind of 'stabilization' function that automatically dampens the movement.
Are there more than 2 levels? After the second one I couldn't go any further and I got stuck in the 'cargo lift' :D
Oh, and the music could have been a bit darker x)
All in all a great game.
Thanks for your feedback! I have about 35 levels in the works... many puzzles and issues to deal with but I ran out of time for the jam since I have never used unity and did not realize prefabs loose public fields set in the UI... lol lesson learned.
I have a 'grav break' I was toying with. you can use it but it costs energy. Does that sound like a good idea? It costs based on velocity... the faster you were moving the more it costs to stabilize you.
I'm not getting my own game to download and run... any suggestions is helpful
Same - I download the 3 files but get an error:
There should be 'RT Bot_Data' folder next to the executable.
Are there are bunch of files that should just be zipped together and uploaded?
I will zip them and try again. I don't really care if I win at all. I just want to actually have something out there I completed(sorta) lol
Haha yup. Yeah I'm guessing there's some 'RT Bot_data' folder alongside the executable that needs to be there. For instance, I've seen this for another one of the Unity games:
it works now