Great prototype! Very polished for a simple game.
Full playthrough/review here:
Criteria | Rank | Score* | Raw Score |
Narrative/Mood | #1 | 4.667 | 4.667 |
Polish | #2 | 3.333 | 3.333 |
Game Design | #2 | 3.667 | 3.667 |
Audio | #3 | 3.667 | 3.667 |
Art | #3 | 4.000 | 4.000 |
Overall | #3 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Great prototype! Very polished for a simple game.
Full playthrough/review here:
It was really a nice and relaxing experience. I liked the graphics.
Perhaps sand could have been placed at the transitions to water, but everything went well together.
Unfortunately, there was a problem that 'softlocked' my run twice. The wombat got stuck in the upper left corner and locked me in.
All in all a great Game =)The game has a really sweet feeling! It is almost meditative walking around on that island making friends with the wombat.
I overall like the music, it has some quirky randomness to it.
Like you wrote, it's obviously not a finished game, but it feels like you can build on top of it and go in many different directions. The wombat is a cool sidekick and I look forward to seeing how the player and the wombat can interact more.
Perhaps the wombat needs more than just one apple to be befriended? Perhaps they need rewards each time they found a coin, at least until X coins have been dug up?
The graphics is spot on, it shows that you really know what you're doing in that department.
Cool, those were the feelings I was hoping to invoke!
100% agree with your thoughts on more interaction with the wombat (more food, etc.)
Thank you very much!
And for full disclosure (in case you didn't see the credits) I didn't write the music - found it here: https://opengameart.org/content/melody-vollen.
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