I now know what I exactly need to paint the wall next to my bed. Thank you @mygamesisabadjoke! :thumbs_up:
good
This game is terrible. I have no idea why they implemented a combat system that includes expendable projectiles and nothing else. What happens if it drops into spikes? What if you run out and you enter a room that requires you to kill all enemies? Why does passing a checkpoint not refill them. It doesn't refill your health either! So, you just have to die. Which is very easy to do.
Also, enemies respawn as soon as their spawn point is off-screen but dissolving platforms don't. So a triple-whammy of platforming, enemies and projectiles there.
I'm in desperate need of a map, what with all the looping around and key hunting.
I liked the visuals and the platforming is okay but as I got in further, you easily get lost, there are platforms with enemies on them that is not cohesive with projectile combat and I'm worried you can use keys and get softlocked.
BTW, is there a fullscreen option?
Well, I didn't get softlocked but I did get to a skull boss and the game seems designed to make you fail. There are pits to the side fit to catch loose shurikens. Small skulls spawn way too quickly. There has been no in health or stars. No health bar for the boss. Your invincibilty frames are virtually non-existant, so you take damage quickly.