game is allright, if this is your first entry you should be proud of it! the atmosphere it's pretty moody!
if you want try out game down here too!
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #304 | 1.828 | 2.111 |
Gameboy Soul | #355 | 2.213 | 2.556 |
Gameplay | #364 | 1.540 | 1.778 |
Interpretation of the Secondary Theme | #369 | 1.828 | 2.111 |
Overall | #370 | 1.828 | 2.111 |
Graphics | #375 | 1.732 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
My game is has 4 color palette and 1.11:1 aspect ratio. So the game is 160x144 but i scaled it to 640x576.
game is allright, if this is your first entry you should be proud of it! the atmosphere it's pretty moody!
if you want try out game down here too!
Congrats for your entry!
I liked the creepy atmosphere you tried to build up at the end, especialy the creepy giant man. I think you could make some tweeking here and there, especially for rabbit hit box (too many times I struggled and came back at the beginning because I thought I was jumping on a rabbit head but it killed me instead). Also I think there is a collision issue at the graveyard part : I couldn't go down.
Good job for a solo Godot beginner!
That's an pretty good game for the first one in Godot!
I would only say some advices:
-Next time try to leave the camera less "stuck" in Godot theres an setting for it in the camera node!
-I would recommend you to the next game, search for an pallete, for example in my game i used one called: "Velvet Cherry GB", wich is available in lospec.com!
Putting that aside i enjoyed the game! Hope to see more next jam!
(Sorry for the bad English)
Cool game... I thought it could be implemented better, the gameplay and gamefeel left a little to be desired, the blue tones left me a little confused, in addition, the very "stuck" camera made me a little uncomfortable
Thanks for the experience, good game. :)
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