Play game
The Demonologist's Assistant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #165 | 3.697 | 3.697 |
Soundtrack/SFX | #188 | 3.061 | 3.061 |
Graphics | #213 | 3.364 | 3.364 |
Overall | #255 | 2.927 | 2.927 |
Gameplay | #310 | 2.212 | 2.212 |
Gameboy Soul | #351 | 2.303 | 2.303 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
This pixel art game works with a 4-tone greyscale pallete and has a spooky mystery dealing with demonology.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Streamed you game, here a link to the Vod
https://www.twitch.tv/videos/2268541164?t=01h02m33s
You have been a busy streamer! Thanks for playing, much appreciated :)
Hope you'll continue working on this. interesting to see what you'd have created or added on. btw def look into some shaders for challenges like these. to limit to the resolution as much as possible.
Even if these characters don't see the end-goal of this game, I'm definitely attached to them. This won't be the last time you're seeing them
ik vr00d has been pushing ppl to rate other games and i am getting to it (that's what the weekend is for) but just wanted to let you all know i checked this out too cus i heard on the stream that the story was similar to our game :D
i'll echo the sentiment that i was a lil confused about what was going on. i was just running around and trying to interact with everything and some things i could interact with while others i couldn't. found the lil ghost guy that moves around and i thought it'd hurt me so i braved up and tried to see what would happen and nothing happened so i was confused again lol. understanding this is an unfinished game, i hope to see what comes of it post-jam! there's a solid foundation for smth rly cool here! ^^
If you'd like a better idea of what the story was going for, I'd say look at the storyboard.txt [that's the part I contributed most on]
The game was in a *state* by the time we submitted. As far as I'm aware, our programmers working on getting it set straight
If there is a lesson to be learned here it is backup your backup's backups. And perhaps if the jam is longer than a week, don't submit the night before
Nice game concept with very spooky artwork and music. Would have like to have seen it a later stage of development :)
You have a great start on a really cool game! It’s too bad you ran into last minute trouble, I’d love to try it again if you do a post-jam update!
A shame you weren't able to finish. Unfortunately sometimes things just happen, I hope you want to finish this in a post-jam version.
I didn't really understand what I was supposed to do and usually ended up being killed by something that resembled flying toilet paper rolls :D
The sprites look good though and I think I have an idea what you were going for. There's potential for a future release that I would very much like to see.
You are aware of the resolution issue, but due to the fact that this is submitted as unfinished and is still WIP I don't mind that as it's easily fixed later.
Nice entry. There is some interesting world building and story in this game. I like the art style and vibe as well. I wasn't sure how to progress and some interactions seemed broken. Many dialogues would repeat & I kept dying to the flying books. This game has potential though if developed further.
Very spooky. I love the concept of character and the graphics! Black and white is so better than green.
Very criative and beautiful game
An interesting game, but I wasn't sure what I was doing, but I did die a lot from some flying items? The game looks a lot larger than 160x144 too, but can see from the comments you've confirmed that. The music was spooky!
I love a good torch/flashlight/lantern-game! You can see the potential in this one, so thank you for submitting even though unfinished. The play was nice and smooth, and the audio was satisfyingly glitchy/twitchy, which really added to the mood - great work!!
That's unfortunate that you couldnt complete the build. I really liked the atmosphere
I love the concept! The dialogue between the character and the lamp is great, and it is fun to find clues and learn more about the setting and story. I would love to see this when it is complete, nice work!
That means so much! The dialogue is the part I had the biggest hand in personally, so thank you!!
Even if the story doesn't live on through this game, I definitely love these characters enough you'll be seeing them again
The music is fantastic. It gave me opening of Fear & Hunger vibes, which is such a great way to start a creepy game.
Looks like there were a few issues with getting this over the line, like this menu. But I can see the asset you wanted to use on your Itch page!
All in all this is creepy and atmospheric, and was enjoyable working out what was required. Good effort!
Hmm.... that font is definitely anti-aliased, and the border frame for the text is unscaled for the full 640x576 viewport you used.
The sprites are upscaled by a factor of three, which, if I'm mathing correctly, means an unscaled screen size of 213.3x192.
The art that is there looks great, but I'm not convinced the viewport fits the screen size constraint we were given for the jam.
They def dont :( We had some major technical issues in the last few hours, so this was what we were able to triage
Very nice character design and atmosphere, looking forward to see your vision fulfilled some day.
That was neat! The art is pleasant and the character design is charming! It is a competent proof of concept.
Is the dialogue supposed to display in this high-res font, or is it an error on my end?
When I tried playing on Firefox, the console threw up a lot of "There is no animation with name [direction]" errors, then always ended up crashing with an "Uncaught out of memory" error, followed by a long series of errors that read "Uncaught DOMException: AudioScheduleSourceMode.stop: Start has not been called on this AudioBufferSourceMode":
So, I tried it on Chrome, and it doesn't crash. However, it does use a fairly large amount of memory for what seems to be a simple game.
I'm not really sure what that's about.
All-in-all, good work! Congratulations on the submission!
Before our build broke, we had plans on getting a font. That one was just a placeholder for the time being :(
But thank you for the technical notes! I'll push those to the programmers
Hey!
Thanks a ton for the feedback—we really appreciate it! You’re right, we had some major technical issues before launch that caused us to lose a lot of work, and when rushing to put everything together we couldn't test properly.
We had a problem causing the stepping sound to generate a new instance of itself in memory with every step (which only happened on the browser for some reason, not in debug or desktop) so that's why the ram usage was so high. We also had a problem with the animated sprite sheet making the script call an animation that doesn't exist.
I will push a bug fix once the review period ends so it's at least stable, thank you very much again for taking the time to report this!
Unfortunate that you weren't able to finish the game for the jam. I hope you continue developing so we can experience it fully one day ^^
I really liked the atmosphere of the game. It felt immersive and quite spooky!
I am so glad you submitted your game even though it wasn't finished. I was intrigued by what I saw. I hope you celebrate what you accomplished, because this was an ambitious undertaking. The art was gorgeous and the sound effects were definitely creepy. I'd love to know how the story ends.
Even if we don't finish this game, the story will definitely move on in another project in some form!
Kudos for submitting an unfinished game. Even if you didn't complete everything you wanted to, there's still so much you accomplished. I really like what you submitted—the graphics look great, and the sound effects match the spooky vibe perfectly. The light beam is a fantastic touch; it adds to the atmosphere. However, the sharp 90-degree angles felt a bit too abrupt. An animation with a bit of delay might make that more pleasing. Keep it up!