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A jam submission

The Legend Of UnityView game page

GB Jam 11 submission - 10 day original game boy game
Submitted by Mike, Facepalmpt — 9 days, 1 hour before the deadline
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The Legend Of Unity's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#334.2964.296
Soundtrack/SFX#453.8893.889
Overall#813.7523.752
Gameboy Soul#963.9263.926
Gameplay#973.4813.481
Interpretation of the Secondary Theme#2483.1673.167

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
This game is about clearing space on a computer after becoming a Unity developer! My 1tb hard drive stays full thanks to Unity, and this is my tribute to the space on my PC it feels like I will never get back :D

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted( 1)

Honestly quite fun. The running charge made the game alot more dynamic, because you could effectively crumble enemies into a wall and finish them. If you took that gameplay concept and expanded it, I reckon it'd make for great fun. 
Thanks for making the game. Great job.

Submitted( 1)

Cant really complain about anything. one of the best! Also, Very well chosen palette.

Submitted (1 edit) ( 1)

Topical! The palette and tone of the art is great; very grim and artificial.

Being sent back all the way to the start on death was inconvenient... until I got enough artifacts, then it was very convenient!

The audio is a tad loud and imbalanced at times. ( To be fair: good job on including volume options in the pause menu! Still, the max volume, which is the default volume, is a bit too loud. There was once a peak of 0.2 dB! )

I found it very funny that giant virtual Mr. Riccitiello was slain in a single hit.

Great work!

Developer

yeah, I felt the volume was a tad too loud, too. I still wonder why I never fixed that. 

We have a checkpoint based system in the game, but slapping the level together was very last minute. Definitely going to try to improve that. Any suggestions? 

Thanks for playing 😊

Submitted( 1)
  • We have a checkpoint based system in the game, but slapping the level together was very last minute. Definitely going to try to improve that. Any suggestions?
I'm not sure if I have any useful suggestions, especially if the level design is going to change significantly. As far as how the game exists in its current state, my instinct is, like, 4-6 rooms in-between checkpoints, discounting dead ends of course. That's just a spitball, though.
Developer( 1)

thanks for the feedback :)

Submitted (1 edit) ( 1)

Amazing graphics and sound! Gameplay was very difficult and easy to get hit by the enemies, especially with the knockback of the player after attacking. Not sure about the second theme of space? Good job all around though!

Developer

thanks for playing :) the secondary theme of space was referring to the storage space of the machine :) 

Submitted (1 edit) ( 1)

Great game! Graphics and music are very cool.

It's great that you use Unity to make this and the game crashes me when I got my hard drive empty and first door was open, freezing the game. I don't know if I must take it as a sign. Hehehe. Anyway, very good game.

Submitted( 1)

Very cool story, and the gameplay is pretty solid. 

Excellent presentation too, congrats!

Developer

thanks! We are glad you liked it 😊

Submitted( 1)

The interpretation of the space theme there is unique, and the visuals are great. The collision/hit detection is a bit frustrating to deal with though.

Developer

the design didn't help the collision detection 🙈 hope you enjoyed playing it as much as we did making it 😃

Submitted( 1)

The art is beautiful!

The secondary theme tho...

Developer

thanks, glad you liked it :) 

Submitted( 1)

Cool game with a funny ending! I wish that the player was locked to grid movement, though, since i found myself overlapping multiple tiles and getting hit by spikes or lava a lot.

Developer (1 edit)

I could have definitely made the colliders better so you didn't have to be grid locked. But gridlocking is not a bad idea at all 🤔

Thank you for the feedback!

Submitted( 1)

I played your game and i liked it.  The game has a nice palette and good pixel art. Moreover, i liked the idea and plot of your game.  I wish you good luck in the future !

Developer

we plan on continuing the game with a more serious plot. Stay tuned for some updates ;D

Submitted( 2)

Well the art style is nice but you completely obliterated the rule about resolution. Especially in the case of UI elements.

Developer( 1)

well, I tried 🤷‍♂️

Submitted( 1)

The graphics are great!

Developer

Thanks! The artist working with me is a beast :D

Submitted( 1)

art looks super crisp

Developer

Thanks, I couldn't be happier with how it looks :D

Submitted( 1)

well executed, fun game. couldn't get to the end though.

Developer

the difficulty was conflicting with this one. Sorry you couldn't get through it, but I'm thrilled to hear it was fun :D

Submitted( 1)

Really fits the GB style, good job

Developer

thanks! I'm glad to hear you enjoyed it :)

Submitted( 1)

The art is out of this world (pun intended!)

Developer

indeed, my partner is out of this world! I'm so proud of all the great things he made, and honored to work with him :D

Submitted (1 edit) ( 1)

Ah how unfurtunately relatable. Of course, if you were really trying to make an accurate Unity game you would change the rules halfway through without telling the player xD.

Great stuff and looks fantastic, had a lot of fun.

Developer( 2)

haha we had that same thought, but we thought it would be bad for business 0:)

Submitted( 1)

The hitboxes of some obstacles are completely wrong, like the lava where you can touch it when you are just right next to them.

Plus there was one turret that literally barbecued my ears

Developer

sorry for not including in the game somewhere, you can hit the enter key and adjust the sfx and music sounds. 

Yeah, the lava hit boxes were based off of a tilemap which has this limitation, but it was needed to make this game happen. Appreciate the feedback :)

Submitted( 1)

Has some reference from developing with Unity Engine. It would be comical if the game itself was not made with Unity!

Developer

I thought that the irony of that was well suited to the vision. I hope I could steal a chuckle or two from you! :)

Viewing comments 29 to 10 of 29 · Next page · Last page