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GitHub repository URL
https://github.com/renancarlosdev/go24jam
Game description
You awaken as a skeleton in a graveyard, stripped of human senses. Everything around you is shrouded in mystery, and slaying ghosts grants you power.
Theme interpretation
The theme influenced the game by removing the player's senses and gradually revealing them as the player grows stronger
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Comments
Well done!
Good job
thanks!
Fun and satisfying rogue-like experience!
Thanks for playing!
It is a bit confusing in the beginning. Maybe a little story or description can help.
Thanks for playing!
I really like the way the game speeds up as time goes on. It's very satisfying to have a run go well, but also very frustrating to not get the vision perk. I think this game could use a tutorial as well. Overall very fun!
Thanks for playing!
Got to level 57. Really liked the gradual unlocking of basic gameplay, but the start was so confusing it was blind luck I got 'ability to see' early on (2nd play I didn't get it for ages). Would love to see this expanded a bit, with more enemies, and more chance of overcoming them, and maybe some strategic level design
Wow, 57, that's a lot! Thanks for playing!
skeleton go brr
brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
I enjoyed getting stronger as the game progressed and enjoyed the skeleton animation.
The game could benefit from a tutorial/short explanation though. Eventually I got the hang of it, but initially I had no idea what I was doing or how to progress to the next level.
Thanks for the feedback!
I liked that there's a trade-off between being more comfortable with getting upgrade such as vision or getting better hits. It's really frightening to see all the monsters come to you when you can't see them coming. Anyways, nice entry, thanks for making it :)
Thanks for playing!
Level 23 :)
I liked that you can upgrade your vision so you have to choose between damage and seeing something.
It would be cool if you could put some patterns on the ground so you can see that you are moving on something. It was a little confusing at first.
Thanks for playing!
Got to level 14, this was a fun game :) Good job :)
thanks for playing!
I enjoyed playing this, even initially when I hadn't quite figured out what I was doing! Got up to level 10. It's good being able to choose power-ups. Being able to fire but not having direct control over it feels a little weird, but I guess it's no different to an RTS game in that respect. Nice work!
Thanks for playing!
The game concept is fun, but once you get up into the level 20s and up things get... very hectic. I really liked the idea of the senses gradually returning as you play! Would've liked to control when and where I fired the projectile though.
thanks for playing!