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GitHub repository URL
https://github.com/Saethodil/NotAnotherMorning
Game description
"Not Another Morning" follows Kai as they struggle through another morning routine.
Theme interpretation
We all keep secrets of various types and sizes. The secrets we choose to keep and the secrets we choose to share shape how our secrets keep us. This story allows you to experience and shape some of Kai’s secrets.
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Comments
Cool minigames! I assume there are multiple endings? I... did some stuff before leaving, but not sure how much I missed. Maybe the ambiguity is the point?
This video game is so cool!
Great music.
Congratulations
Thanks for playing, happy you enjoyed the music!
The music really matched the tone of a "casual" morning to me. And I was particularly interested in Sam and Kai's relationship! The dialogue and dry humor made Kai a very interesting and relatable character to me as well.
Great job with the game! I enjoyed my time well.
Thanks so much! Very glad you enjoyed the dialogue, and hopefully got to experience the conversation with Sam :)
Very cute and serious at the same time. I really liked the visual, the sound, and especially the minigames!
Great job for everyone that was part of the project, it's really good, and very fun to play.
Nice, glad you had fun and caught the underlying tones! Appreciate the kind words, and thanks for playing.
Very nice and polished entry. I'm a big fan of Wario Ware and many of the mini-game shared a similar vibe. I was surprised by how good the rhythm game was, those are not easy to create and yours were quite synced with the music!
Yes! WarioWare was definitely an inspiration, glad you noticed. The rhythm game was ambitious to put in for us and we learned a lot haha, very happy you enjoyed it.
Super polished game loved it. A little too real at times but I had fun with the minigames. I do agree with P.5's comment about speeding up the movement speed just a tad. Great job!
Thanks! Appreciate the feedback, and glad you had fun.
Nice game :) Had a good time playing it.
Glad you liked it, and thanks for playing!
I was completely hooked... All these mini-games had me fully engaged. The music and visuals are delightful, and while I've seen some complaints about slow movement, honestly, I didn’t even notice—it felt like there was no rush. That said, slightly speeding up the movement could be a nice bonus for the game. Great job!
Yay, glad you enjoyed it! Thanks so much for playing and for the kind words, really appreciate it.
lots of things to do and minigames to play, I just wish the character moved at a normal pace, its tiring waiting so long for anything to happen. Also kept being told I hadn't done enough but no indication what was expected/needed - if walking wasn't so slow I'd be incentivized to explore, but it punished exploring. Some of the minigames were good - I loved the idea of the wardrobe as maze, but no feedback on what happened good/bad/nothing so they all felt a bit detached and pointless
Appreciate the honest comments, and thanks for playing.
The movement concerns are valid, and something we’ll look at post-jam, as punishing exploration was the opposite of our intention. Being more overt with feedback for the minigames is a good idea as well, to make it more clear when the player succeeds.
Thanks again for trying it out!
Fun idea, and cute art. I got a little impatient with how slow the character moves, but overall good job!
Thanks for playing, and really appreciate the feedback! The initial movement is definitely something we could improve.