Nice graphic, and good use of the theme, though it was a tad hard to control and he kept getting stuck in holes and when I tried to save him he just fell in again.
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Curfew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #23 | 3.692 | 3.692 |
Overall | #37 | 2.981 | 2.981 |
Art/Graphics | #41 | 3.000 | 3.000 |
Audio/Music | #43 | 2.846 | 2.846 |
Fun/Engagement | #58 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Interesting take on an escort mission
- This is a fun idea, but the execution is a little lacking unfortunately. The main issue I had was the fairy's speed being so much faster than the boy's. It was extremely easy to leave the boy behind after moving forward in one direction for a second, so having to move by repeatedly tapping the movement keys to move a little and then stop got extremely frustrating. Also the map being so big with no hint as to where the house might be was annoying as I felt like most of the game was just wandering aimlessly until you got swarmed by a bunch of enemies randomly and lost. The art was fine, although with the way objects were procedurally dropped around it made everything feel kind of messy and cluttered.
Did you work alone, or as part of a group? (If in a group, list their names)
Group w/ Trendoplasm
Disclose if you used any public domain assets or not.
We used environment art assets from shubibubi & bg music by Roa.
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