maybe a litte bit too late for the jam but someone told me its hard to understand how to play the game so here a little bit more info: you can see the controls when pressing "TAB" on your keyboard. For the Gameplay itself : there are only specific areas that do not drain your health you have to stay in them or sacrifice a collected soul to regain health with "space" . the main goal is to get the 2 legendary souls which you find by exploring.There are 2 types of trigger puzzles. The white triggers you have to navigate your boat inside to open a door. the coloured trigger areas you have to put the orb inside which has the same color ( red to red, blue to blue ...) you can pull the orbs towards you board if they are in a certain distance to you. thats basicly all you need to know .If you have collected 80 souls you can get an upgrade by trading souls for coins. you can also trade coins for souls in case you want to have a "reserve" to sacrifice for health. Hope that helps :)
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Charon On Demand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #6 | 4.000 | 4.000 |
Overall | #18 | 3.458 | 3.458 |
Audio/Music | #21 | 3.167 | 3.167 |
Theme | #28 | 3.583 | 3.583 |
Fun/Engagement | #28 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool art and vibe. Was a little confused on the gameplay tho, I would end up in negative currency and could not buy anything and didnt really know what I was doing wrong (or right). That main menu was pretty cool, nice art.
Did you work alone, or as part of a group? (If in a group, list their names)
WirePaw and me ( Mafesto87 , Pascal in die beginning stages)
Disclose if you used any public domain assets or not.
only selfmade stuff and edited sounds from freesounds.org
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