Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ProspectorView game page

FREE DEMO AVAILABLE
Submitted by MathiasKaindl — 26 days, 25 minutes before the deadline
Add to collection

Play game

Prospector's itch.io page

Results

CriteriaRankScore*Raw Score
MOOD | Did the game have atmosphere or make you feel something#313.6673.667
AUDIO | Did the game have great music or sound design#423.3333.333
VISUAL | Did the game have nice graphics or art direction#443.6673.667
Overall#573.2673.267
FUN | Was the game satisfying to play or did it bring you joy#733.0003.000
IDEA | Was this game super interesting or innovative#962.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
ages

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (3 edits)

Hey Mathias!

I enjoyed playing Prospector, here's my feedback, I tried to be quite detailed as I find this more helpful when I'm receiving feedback:

Menu:

  • Compliments:
    • The menu's music brings delightful "Halo" vibes, enhancing the initial impression.
    • The visuals are strikingly well-crafted, setting a high standard from the start.
  • Friendly Suggestions:
    • Perhaps consider looping the main menu music for a continuous, ambient experience.
    • Adding pop-ups to describe each menu option could enhance clarity, especially for the less obvious choices, making navigation more intuitive.

After Pressing Play:

  • Constructive Feedback:
    • Introducing control functionalities gradually can significantly smooth the onboarding process. This method, from my own development experience, tends to be especially helpful for newcomers.
    • A visual representation of arriving at the "small space trading post" could be a powerful addition. Showing the ship docking, rather than just describing it, might deepen player immersion.

Upon Closing the First Pop-Up:

  • Observations:
    • Displaying controls on the top left is helpful. Encouraging players to actively use each control before it fades could further ease them into the game's mechanics.

Main Gameplay:

  • Enhancements:
    • The shift functionality for more information is quite useful. Modifying this to an automatic hover-over display for interactable objects could streamline gameplay and reduce the need for constant button pressing ( maybe as a toggle option in settings?).
    • The game's notification of being saved is a reassuring touch.
    • Implementing a camera mode that locks onto the drone, if not already in place, could be a significant quality-of-life improvement.
    • Assigning WASD the same functionality as arrow keys could offer ergonomic benefits, considering the concurrent use of the mouse.
    • The eerie ambiance music contributes effectively to the game's atmosphere. Smoother transitions of music when moving between the shuttle and the outside world could enhance this experience.
  • Gameplay Dynamics:
    • Adding details about mineral resource capacity and shield information upon hover could offer players deeper insights into game mechanics.
    • The drag and drop functionality for item transfer, along with auto-saving upon base return, transfer all, and sort items features, are appreciated for their contribution to a seamless experience.
    • After toggling off the shuttle music, a consideration for making the ambient music play in the shuttle, this could maintain the immersive atmosphere and avoid complete silence.
    • Introducing a visual cue, such as a slight sparkle on interactable items, might reduce the frequency of needing to press shift.
    • Adjusting the initial damage rate from environmental hazards like ground heat to be slower could offer players a fair chance to react.

The game shows great potential, especially for a fan of base builders and crafting. Adding a few more quality-of-life features could make the experience even more enjoyable. Your dedication to refining the game is evident, and I'm excited to see where it goes.

Developer( 1)

Thanks for the detailed feedback! Most of your recommendations are on the todo list, so it's great to have them validated this way! I'm still working on the mechanics so I haven't had time to work on the story yet. Assuming my future players will not read this, I can reveal here that the ship didn't arrive at the trading post, it's been sitting there for several thousand years :)

Submitted

Ahh, I see, noted! You can now remove that portion of your post just in case. ^^

Developer

No need for keys, download the demo, it's the full version