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Bunny Lands: Golden Shore Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #1 | 4.154 | 4.154 |
Overall | #9 | 3.846 | 3.846 |
Visuals | #13 | 4.000 | 4.000 |
Originality | #14 | 3.846 | 3.846 |
Audio (Does not apply for Physical Games) | #23 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Viceogame
Was your game made solo or in a team?
Victor basically everything. Sean Smeed made a cool theme song that I didn't have time to include
Did you use any third party assets, if yes what assets did you use?
I used two plugins, Dialogic and Spatial Gardener
Did you use choose from one (or more) of the optional secondary themes?
Not really, but by accident there is a family component to may game
Does your game contain 18 content (Nudity, Gore, Language)?
No
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Comments
Cute bunny, cute bunny ears. The controls where a bit hard - especially the mushroom platforming (the jumping force was a bit difficult the camera), but also the gliding (loved the flower glider design tho) and the thin lighthouse stairs at the end were a bit of a struggle too. Sometimes I didn't knew what I have to do next, so maybe you could improve guiding the player a little bit more (The arrow above the player character was supposed to point into a direction, I guess? This absolutely didn't work for me at all, unfortunately). When picking things up in the lil hill houses, the camera & player always glitched out of bounds, this could also be improved, I think. The skating was so much fun! Lovely atmosphere.
Thanks for the feedback.
When the game opens there's a small tutorial, it tells you to press TAB to see the objectives. It also makes the arrow opaque. The arrow is working fine, maybe you missed the TAB menu and couldn't see where it was pointing. I should probably put a timer so that players can't instantly close the tutorial.
I boosted the air control over the character which should make platforming easier (haven't uploaded it yet, I'm waiting for the voting period to end).
The lighthouse stairs are a bit annoying, but if you stop moving the camera for a bit, it follows the player movement and you can just hold left and forward to climb. I'll try to fit an elevator in there.
I'm using a camera attached to a spring arm, which should prevent it from clipping, but I forgot to set the margin, so the camera is placed inside the walls.
Oh yes, i did in fact miss the tutorial. I personally actually liked the long stairwalk in the end more than i would like an elevator. Thank you for your explanations.
Pretty game with some character, like the board mechanic very much and ending up in the ocean more than enough times. Camera jumpiness is the only complaint here
Thanks for playing.
I forgot to update a value in the spring arm for the camera, so sometimes it clips inside the walls.
Can tell a lot of work went into this.
Nice little story in here, was starting to wonder how this was a cosmic horror game, until the end.
Really love the sled/snowboard mechanic, really fun to play around with, kinda wish it was the focus of the game, rather than just an extra movement mechanic.
Mouse sensitivity is a little high but other than that I really enjoyed this.
Thanks for playing.
The sled is the main mode of transportation in the game. I designed the map and the objectives to encourage using it.
I didn't have time to implement options, but I'll definitely implement options for mouse sensitivity, full screen, etc.
Everything works and looks good. I loved the skating mechanic and the ear physics were totally worth it. Maybe the bunny could do a little jump automatically to board the sled when running and pressing shift-key. You could also add easily more gameplay by adding optional collectables throughout level . Great job.
Thanks for the feedback.
I hadn't thought of doing an auto jump for the surfing. Great idea.
I wanted to make the game way longer, but I spent way too much time surfing around on the maps I created and ended up running out of time lol.
Great game. I loved the sense of speed you get when skating.
Here are some ideas for improvements / feedback:
I really enjoyed this. Keep it up.
Also, I have a question: How did you make the ears of Ip move like that ?
Thanks for the feedback.
I definitely should have increased the air control threshold, but in the final stages I was testing the story stuff and ended up forgetting.
The speed sounds should always play when above a certain speed, so it might be a bug.
Yeah, the elevator quest platforming section is too hard. I got a lot of practice and could do it every time, so I only really noticed it was hard when Luke streamed it lol. Increasing air control should make it much easier.
Ip's ears (and all the other bunnies' ears, you can interact with them and there's even two way ear coupling lol) have inverse kinematics applied to them. Two rigidbody spheres connected to the head by joints are the targets to the IK.
I wanted to use Godot's ragdoll system that supports this kind of stuff, but currently it's bugged and the ragdolling parts lag behind the mesh and it looks awful.
I didn't even know godot had a ragdoll system but the IK solution is really smart. I have to try that for my next game.
I have been getting into 3D just recently, so hearing how other people handle things like this is really interesting to me. Thanks for the info :D
Really beautiful world, plays wonderfully too. Loved the glider and the skating. Sorry again for how infuriating it must have been watching me try and do that platforming bit on the stream.
Thanks for playing.
That platforming section was too difficult. Especially considering it's the first one in the game.
I liked it ! The graphics and movements were awesome. I hope you can continue working on it after the jam.
I will definitely update some stuff after the voting period ends.
I want to port it to Godot 4 and make it a longer game in the future.
Love the bunnies, they are so cute!
Thanks for playing.
I'm glad you liked them.