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Billiard Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CREATIVE | #4 | 4.721 | 4.721 |
FUN | #7 | 4.349 | 4.349 |
OVERALL | #8 | 4.349 | 4.349 |
AUDIO | #29 | 3.953 | 3.953 |
VISUALS | #34 | 4.233 | 4.233 |
THEME | #37 | 3.930 | 3.930 |
EASY TO GET INTO | #42 | 4.233 | 4.233 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Each level, the player gets ten seconds of bullet time slow motion, which they use as they aim their shots.
What was the size of your team?
1 (with some additional help on art)
Please credit the resources that you used during the jam (if you used any)
Sounds were created by using or modifying sounds from this pack: https://www.videvo.net/royalty-free-sound-effects/billiards/
Music: https://fanlink.to/bZWN
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
I'm deeply grateful to Rumen and Paul for providing much needed artistic assistance to bring the game to like.
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Comments
It is an interest game idea, but this type of game don't resonate much with me.
I think I would had more fun if my movement didn't felt so limited... there is no place to protect the 8 ball and any ball hitting it will take her to an awful place to hit without losing the game.
And it's very hard to reposition the white ball without dropping it and manually repositioning it. That doesn't feel great to me, I would rather use some skill to reposition it by hitting the right direction and power inside the table.
Overall it felt interesting, but not my cup of tea.
Thanks for playing and sharing your thoughts! I'm sorry the game didn't seem to be your cup of tea. I have a few suggestions based on your feedback which might make you enjoy the game a lot more if you have a chance to revisit it.
Something I saw a bit of when watching my friends play-test the game was that they would repeatedly shoot the white ball off the table so they could place it down behind the eight ball. It sounds like you may have gone down a similar path when you played the game. Unfortunately, this strategy is not too effective because of the time it takes to retrieve the ball, but more crucially I also think it makes the game a lot less fun.
You might be surprised how effectively you actually can reposition the white ball without relying on placing it down as crutch. The trick is to really make use of your bullet time so that you can aim your shots. No matter how unpleasant the location of your eight ball seems to be, as long as you can get the white ball to the left of it, you actually should be in the clear. Here's a simple example of that:
Here's another example which I think demonstrates this really well. It might seem like there is no hope of rescuing the eight ball here, but leaning into the bullet time makes this into a nice save which feels really clutch, but isn't too hard to execute.
As long as you still have bullet time left in the tank, pretty much anything is possible. A large part of the mastery curve in the game comes from being able to pull the clutch shots off quicker, so that you don't run out of your ten seconds of bullet time as the levels get harder.
I'd really encourage you to give the game another shot with this in mind, just because I think you might have a lot of fun with it if you can get past the initial hump of figuring out how to best utilize the controls. But either way, I appreciate you playing and sharing!
Holy, this is such an amazing concept, the music really kept me going, never knew 8-ball could be so epic :P Honestly, I don't have anything to say about this, it's just so well polished and so well designed. UI could be a little more eyecatching, but honestly, it doesn't really matter.
Really nice job, this is probably my favorite idea for a game in this jam
Thanks so much! <3
Very cool take,
Controls are intuitive, has a nice "easy to learn hard to master" curve, visuals are are clean as the gameplay is smooth. The depth of strategy that comes from such minimal components is what makes this great.
Spent way too much time enjoying this one.
As for ball weights, I prefer the way you have it, just feeling it out seems perfect for such a clean/ minimal looking game.
This is literally my dream comment because you hit on exactly the things that are my favorite parts of the game. It's so on point that one of my friends jokingly accused me of writing this one, haha.
Thanks so much for playing and sharing your thoughts! I'm glad you enjoyed :)
Very creative and extremely fun! All the strategies you can implement in this game give it so much more depth that most bullet hells.
Thanks so much! I'm glad you enjoyed the strategic depth :)
I don't know what compelled you to make this but I love it. The way the music exaggerates all your shots so you feel like you're making the best shot of your life every time, the bullet time feature, the graphics, the sounds, everything dude. You nailed it.
Haha, if you're curious, the way I came up with the idea was super serendipitous but somehow natural at the same time. I only got started with trying to make games recently, so when the jam started the only thing I knew how to do in unity was move a sphere with a rigidbody around using the arrow keys. That pushed me towards trying to do a physics-based bullet hell, where you're a sphere trying to avoid being knocked off a platform by a bunch of flying objects, since that felt like something I could reasonably pull off.
I was in the shower thinking about level designs for this game when I came up with the idea of a pool-table shaped map, where you would need to avoid being pocketed by a bunch of balls rolling around. I really liked this concept, and it got me thinking—what if the entire game was pool-themed?
That question took me down the path that eventually led to this game. I honestly had no idea if the game would even make any sense at all, so I was incredibly relieved when I played my first 'tech demo' and it was FUN.
Thanks so much for your comments! That vibe of making you "feel like you're making the best shot of your life every time" was exactly what I was going for with the music and the gameplay, so I'm really glad to hear it worked for you :)
Really slick game! Loved the sound effects and your take on the theme.
Thanks so much!
Really cool concept, had fun trying it xD Also loved the music, Great work!
Thanks! The music was definitely a bit too dramatic for some but I'm glad you liked it :)
Very unique concept, I really liked it! I loved the difficulty, felt fair, while also took quite some tries. Only beat it till level 9, though.
The execution is great, the gameplay is fluid. I just wish the respawning of the white ball was faster. Also sometime it feels like the 8-ball gets hit stronger than it should be, but that might be just me.
The fact that this is the most I can nitpick really shows how good the game is!
I'm impressed—I think you've done the best out of anyone I've seen or heard! Level 9 is the final level for now, so you've almost beat it all.
I'd be willing to bet your experience with the eight ball seeming to be hit too hard is because of the heavy (solid-colored) variants of the balls that start spawning later in the game.
I tried to design the levels to introduce those ball variants in an intuitive way. For example, Level 5 (Flood) is the first place where they appear. I structured the level so that the level repeats itself, once with the lighter striped balls, and again with the heavier solid-color balls. I also designed the spawners so that the player would be virtually guaranteed to have either the eight ball or cue ball experience a collision with both variants.
I like the way heavy balls are introduced, but this is probably something that really needs text if I want players to be able to figure out, just because it's totally non-obvious that striped vs. solid would be anything other than a cosmetic difference (and you might not even notice the cosmetic difference). It's not like anyone is expecting to see "elite enemies" in a pool game...
I wanted to make sure losing the cue ball was a least a little bit punishing, but it would be really easy to dial the respawn threshold back, so I think I'll do that based on your thoughts.
I'm really glad you liked it, and thanks for the feedback!
Nice and really original concept. I suck at this game but nevertheless it deserve a great rating. Great work
Thanks!
The difficulty in the game ramps up really quickly, so you should blame me for at least part of your struggle. I'll definitely be looking at adjustments after the jam since you're definitely not alone in finding it at least a bit too hard.
Genius concept! I love it! It's hard but I really want to get into it! The music is maybe overdramatic but it's fun lol, fits well when the 8ball is on the edge x) Really fun game! congrats!
I'm really glad you like it :)
Trying to make ridiculous saves on the eight ball is my favorite part of the game, so that probably explains why I like the overdramatic music so much with it :P
(I can't wait to try your game!)
yeah it's pretty funny x) (why wait tho)
Waiting for the mac build ;D
oh yeah right >< sorry about that
Hey this is really a cool idea. I had fun playing it and it was a unique experience. Just the act of slowing down time and doing mid-motion pool is very neat!
I liked the satisfying clack sounds of the balls hitting too. I can't say I was very good at the game, but that's cause I was panicked about running out bullet time and rushing to make my shots :D
The music wasn't totally fitting but eh it didn't really kill the vibe too much. Awesome stuff!
I'm so glad you enjoyed! I think one of the reasons the game concept worked is that, at a base level, the game is just a pool physics simulation, and physics simulations are just naturally fun to toy around with. I also really like the experience of slo-mo mid-motion pool, so I'm a bit curious to play with other variations on the game using the same core mechanic.
I knew the music could be an issue of taste for people, but I'm glad it didn't kill the vibe even if it wasn't your thing :). But I'd definitely like to replace it with something original and more directly tailored for the game at some point.
Really unique idea! Visuals and audio are really great. Pretty challenging, but I had a lot of fun playing. Great job!
Thanks so much!
The idea and execution here was amazing! It was creative and fun and billiards yet also a bullet hell. It was just a blast to play.
I'm really glad you enjoyed :)
Never i could had this idea of bullet hell ! This is really a great thing you did here !
Thanks a lot!
Graphics are clean nice, Epic Music is a bit too Epic for my taste - but all SE are satisfying. The Gameplay is float but that only heightens the fun - really cool idea and whell made.
It was a lot of fun watching you play on stream! Watching people play has been my favorite thing about making a game, so thanks for giving me that opportunity :)
Glad you enjoyed!!
This is the most interesting bullet hell. great job dude
Thanks a lot! I wasn't sure if the combination of billiards and bullet hell would make any sense when I set out to do it, but I'm so happy with how it turned out.
Oh my god I had fun. Challenging but not too frustrating. Really good graphics. Music fitted well and SFX too. Not much more to say. You should consider publishing this for mobile. Awesome Game 5/5
I'm so glad you enjoyed! I've gotten a few suggestions about making it for mobile so it's definitely something I'd like to try out when I have more experience—definitely feels well suited for it!
It was really fun. Especially the way you utilize the theme for this game. I also enjoyed the graphics. I don't know about others but it was a bit hard (maybe not exactly a bit....) for me,馃構
Glad you enjoyed! It's definitely a really hard game, but you improve quickly too :)
I love the graphics too—they looked terrible in my early versions of the game until Rumen and Paul swooped in and saved me—I think they look great now :)
Incredibly creative and original take on the theme, with great game-feel, clearly-explained rules and a harsh but fair level of challenge.
I am incredibly impressed. Top rating in every category.
Thank you so much! It means a lot :)
The music fits perfectly.
I also think that this game will be great on mobile, maybe you should try that in the future.
So glad you liked the music. I was worried people might find it to be a bit too dramatic, but I just thought it fit so well with the gameplay.
I definitely want to try making the game for mobile at some point, once I have more experience under my belt, especially since a lot of people have suggested it.