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Civilization Phoenix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #374 | 2.500 | 2.500 |
Graphics | #457 | 2.500 | 2.500 |
Theme | #507 | 2.136 | 2.136 |
Game Design | #527 | 2.227 | 2.227 |
Overall | #532 | 2.167 | 2.167 |
Audio | #600 | 1.682 | 1.682 |
Fun | #601 | 1.955 | 1.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After the end of their old Earth humanity embarks on a journey aboard a generations ship to seek new beginnings.
Did you write all the code and made all the assets from scratch?
100% yes.
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Comments
How many hours did it take to code this game?
The concept behind the game looks fascinating, but unfortunately, the lack of direction makes it confusing. Some additional guidance on what to do would greatly improve the player experience.
A tutorial or explanation of each one would have been great!
Uh yeah i just straight have no clue what to do and clicking a group you want to try out is just annoying when they keep randomly running around at this speed
Was tough to see how each controllable unit matched an event, so spent most of the time blindly experimenting.
If only there was a tutorial :(
seems a bit chaotic to me ig. add a tutorial ig?
This game really needs some sort of guide or smth, not very clear which events need which group to fix. Aside from that, pretty nice concept, could see this being implemented better with more time.
I could see this working well, but as it is it's just confusing. Its not obvious which responder is for, and additionally they don't seem to take obvious paths to their destination. Its a good idea, it just needs a bit more refining
It seems like an interesting idea, but the game is very confusing with no direction on what to do. It took me a long time to understand who to match to what. Some more instructions would be helpful.