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PlanetHopper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #301 | 2.832 | 3.167 |
Graphics | #365 | 2.832 | 3.167 |
Overall | #444 | 2.385 | 2.667 |
Innovation | #453 | 2.311 | 2.583 |
Theme | #494 | 2.162 | 2.417 |
Game Design | #566 | 2.087 | 2.333 |
Fun | #568 | 2.087 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play an astronaut who has to run through a jump and run and at the END he has to go through a portal so that he starts the leveling again but this time he has to run backwards while he has placed obstacles for himself before.
Did you write all the code and made all the assets from scratch?
All assets are self-made or self-programmed by us except for the audio files these are either open source and/or mentioned in the credits if necessary.
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Comments
Challenging game! Only got to the portal once, but interesting puzzles while speed platforming!
Interesting game, I like the idea of the sense mechanic but it took me way too long to figure out what it was doing. At first I thought it was just lines and was really confused why the blocks were moving. Too me probably to long to connect the two but once I got it the game became more fun. Great work! Keep it up!
The concept is great, the game has nice graphics and the audio fits. The theme is fit I guess, but I wasn't able to see the end so I'll stick for 4 stars on this.
I think the game suffer from readability. Too many "button" are not needed to be pressed to pass, and then you realize some had to pass the other way around, but it's hard to remember which one because it's so long and it all looks the same. So hard passage come too early in the level also.
Also died because I arrived at the loop before the screen?
The artstyle looks really nice and original. The controls for me feel a bit unresponsive (?) My biggest issue was the screen move speed and too many places I was getting stuck in without a way out. Overall the game is nice though :)
Artist on the project should be very proud, I really like the art style. Movement and controls were pretty good too. Sounds effects and music were nice.
Some suggestions:
Artwork - it was hard to differentiate the different levels of the scene. The background had a similar weight to the usable platforms which caused my brain to strain a bit to make sure I was seeing all valid locations I could jump to. Maybe if the background items were darker or something, to allow the playable surfaces to really stand out (like everything stands out now)
Gameplay - when going well, gameplay was fun. In all my runs, the fun quickly turned into frustration at two things 1) the screen auto scrolling forward and trapping you 2) the jump being too short to get yourself out of situations before the auto scroll killed you. I felt like navigating the platforms needed to be very close to spot on to ensure you didn't miss a jump you couldn't recover from. I did see that you could save yourself at times with the sense ability to move walls to escape. It was simply a matter of the scroll being pretty fast and having little time/opportunity to fix a fall or bad move before you can do nothing but die
I would have loved to see if the map flipped over (like it looked like it was going to due to the platforms below (or reflections?). I simply didn't get that far after a number of attempts due to the comments above.
nice submission though. I'm probably not good at the high-precision punishing platforming.
Thank you for your detailed feedback and suggestions for improvement. I really appreciate you taking so much time with our game and sharing your suggestions with us.
Very nice and precise platforming. Kinda got confused with the sense and the green lines/connections between objects thing. Would appreciate some feedback for my game too!
yes i agreed with you we ran out of time a bit more polish would have been needed on this feature, thanks for your honest feedback
Nice job. I've seen a few games with this same interpretation of the theme, and I think it works really well for a platformer.
not bad, kinda similar to my game