Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Avian ShiftView game page

Bend the rules of reality through the power of birds!
Submitted by clxrffdman, fz82502, Aletriz_art, Konakana, David Sound Wizard (@davidsoundwiz), splake975 — 20 minutes before the deadline
Add to collection

Play game

Avian Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#2963.4723.750
Innovation#3063.3183.583
Graphics#4973.3953.667
Audio#5193.0093.250
Overall#5233.0993.347
Theme#6802.8553.083
Fun#8912.5462.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The player controls which items are real or not through the use of a mystical pelican.

Did you write all the code and made all the assets from scratch?
Yes, we made all the code and art assets in the seven days.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Awesome! You have adapted the theme perfectly, I love it. The levels are very entertaining. Great job!

Submitted

I really enjoyed your interpretation of the puzzle platformer and loved your art. The mystical pelican was great and I had a lot of fun with this. Great job! 

Submitted

Great game, the puzzles are really well designed. The robot is really slow, smoother movements would be great, and I think this Game doesn't really need the mouse, play entirely with keyboard would be a little bit better. Well done !

Submitted

Really well designed puzzles, great job

Submitted( 1)

The music and art are super good!

Submitted

Pretty fun take on a traditional puzzle platformer.

It's as fun as it's weird. I really liked to play the game

Submitted

Interesting idea, just hard to use.

Submitted

Definitely one of the stranger games I've played so far. Make things disappear by grabbing a stick? Change worlds via pelican consumption? I like it. The parallax scroll and art was good too.

I would say that since you are controlling the inventory via mouse, I think the ux would be a little better if the inventory was always open (maybe it just appears as 4 boxes on the bottom of the screen), might make the gameplay a little more fluid.

Great job team