Play Tiping game
Is It Real?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1261 | 1.932 | 1.932 |
Audio | #1325 | 1.591 | 1.591 |
Innovation | #1344 | 1.773 | 1.773 |
Game Design | #1363 | 1.795 | 1.795 |
Fun | #1399 | 1.727 | 1.727 |
Overall | #1408 | 1.723 | 1.723 |
Graphics | #1539 | 1.523 | 1.523 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
you trieing to figer out what is real
Did you write all the code and made all the assets from scratch?
not i reuse my scripts from my other projects
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Comments
I didn't fully understand the game, but I see a good effort, the way the screen shakes when you jump is a bit strange and unpleasant.
What the hell is this game i cannot understand the controls it stucks and glitchy.
How to play: in what is real menu Is green Buttons and red buttons, with green buttons you are goaing to dimansions where you are triing to figger out what Is real od you rike to go back press red Burton back, red buttons are for sayng what Is real od something appears you tip it right od not you are wrong, in real world you have instructions or arrow to the end
I do not understand what to do in this. Perhaps it's not working properly in my browser.
no one understand what to do
some collision glitches but still a good game
The game is a bit rough, but it's a good start and I think you could definitely make improvements in the future
How to play: in what is real menu Is green Buttons and red buttons, with green buttons you are goaing to dimansions where you are triing to figger out what Is real od you rike to go back press red Burton back, red buttons are for sayng what Is real od something appears you tip it right od not you are wrong, in real world you have instructions or arrow to the end.
recommend a exit button to restart the game if you get stuck. It is still a good start.
Interesting game. It is buggy, bit could lead somewhere if it is given a greater level of polish. Good job. :)
Seems fun, but there is a collision bug. You can change the player's velocity's x to fix it, or at least it works for me. Also, I don't recommend using shapes like ovals and art for tiles and enemies. But at a level like yours, I think the game is nice.
I was confused on how to play, you should make the levels smaller in size and focused on your objective; there are a lot of unity tutorials that could help you. I started making a 2D platformer tutorial you could check it out if you get some time.
Good job on finishing this! Here are some things that could be fixed: When you click the dimension button, you go to a tiny place but there is nothing to do. There is not even a way to get out of there, so I have to reload the page. So a pause menu would be good. Also the camera movement should be more free, and when you fall its hard to see if there is a platform. The music and the art could also be improved, but with this time limit its totally fine.
Overall well done and with a bit of polishing this could be a fun game! :)
in dimensions is in the right up corner button with function of goaing back
Oh, I see it now on fullscreen, but if its not on fullscreen then I cant see it.
i am presenting you the wierd unity UI :)
Hey congrats for finishing your game! I guess there's a collision issue. Also maybe some instruction on the game would be neat! Overall great job!
did you know how fix that collision bug, if yes please post it there
i'm not sure actually. But it always jitter while colliding
i know about jittering and back moveing when collides but i dont know how to fix it
Did you use build in collision detection or just code it yourself?
i use unity colliders and rigidbodies
Hmm I've never using unity before. I've search on google and found some with similar issue like yours, like https://answers.unity.com/questions/1599816/getting-rid-of-2d-collision-jitter.h... and https://gamedev.stackexchange.com/questions/185533/jittery-collisions-in-unity-2...
Both discuss about the same topic, you can read them and compare them with your own code. If it not work, you can just watch some youtube tutorials (unity has much about it) and try to rework the project.
A thing to remember is don't do it in rash, or else you'll get nothing. Keep calm and enjoy the process 😉
Well congrats you at least finished making your game. Hopefully this becomes a good experience for you if suppose you decide to plan/make future games.
Unfortunately I don't think I can give high scores for this game.
I think my suggestion if you ever decide to join future game jams is to focus more on quality than quantity; polish over content. I saw that you had five levels (I didn't check all of them but I assume they are there); I think they are too many for a 7-day game jam.
I'm not sure if you have got the English ability to understand everything I'm saying, but if there is anything that I want you to take away, it's this: Short clean game is better than a long messy game
Thank you for your submission! It feels a bit dry and in need of polishing! I think you made the sound by yourself so I give it a go for that but i wish there was more to that!
Good Luck!
the WebGL destroy my sounds (in unity are sounds good)
Oh, that makes sense! I understand it.
If you could add a bit more variation in the music that would be nice as I felt it got a bit repetitive. Also whenever I jumped the camera or the player started shaking a lot and I'm not sure if that's an issue you noticed or not.
i thing that camera shake bug is beacouse i use Time.deltaTime (Time.deltaTime is using frames to create time so if you have not good fps you have that shake)
did you know what can i use for time(not Time.deltaTime)
Using time.deltatime shouldn't cause that shake as it's supposed to smooth out movement when frames get lower and when they get higher.
The FPS didn't feel that low so I doubt that was the issue.
How to play: in what is real menu Is green Buttons and red buttons, with green buttons you are goaing to dimansions where you are triing to figger out what Is real od you rike to go back press red Burton back, red buttons are for sayng what Is real od something appears you tip it right od not you are wrong, in real world you have instructions or arrow to the end.
Show post...
it needs improvement, perhaps a manual in the menu, but still nice job!
i'd love to get some feedback on my game too: https://itch.io/jam/brackeys-7/rate/1418965
The jump control feels a little bit off and the music is a little bit distracting. I feel it needs a little bit of in game explaination. Good job no less
i know the music but it is beacouse it is Unity WebGL
I didn't quite understand how to play the game, but still good job making it.