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A jam submission

Is It Real?View game page

Submitted by ArmoredGameDev — 9 minutes, 51 seconds before the deadline
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Play Tiping game

Is It Real?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#12611.9321.932
Audio#13251.5911.591
Innovation#13441.7731.773
Game Design#13631.7951.795
Fun#13991.7271.727
Overall#14081.7231.723
Graphics#15391.5231.523

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
you trieing to figer out what is real

Did you write all the code and made all the assets from scratch?
not i reuse my scripts from my other projects

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Comments

Viewing comments 35 to 16 of 35 · Next page · Last page
Submitted

I didn't fully understand the game, but I see a good effort, the way the screen shakes when you jump is a bit strange and unpleasant.

Submitted

What the hell is this game i cannot understand the controls it stucks and glitchy.

Developer

How to play: in what is real menu Is green Buttons and red buttons, with green buttons you are goaing to dimansions where you are triing  to figger out what Is real od you rike to go back press red Burton back, red buttons are for sayng what Is real od something appears you tip it right od not you are wrong, in real world you have instructions or arrow to the end

Submitted

I do not understand what to do in this. Perhaps it's not working properly in my browser. 

Developer

no one understand what to do

Submitted

some collision glitches but still a good game

Submitted

The game is a bit rough, but it's a good start and I think you could definitely make improvements in the future

Developer

How to play: in what is real menu Is green Buttons and red buttons, with green buttons you are goaing to dimansions where you are triing  to figger out what Is real od you rike to go back press red Burton back, red buttons are for sayng what Is real od something appears you tip it right od not you are wrong, in real world you have instructions or arrow to the end.

Submitted

recommend a exit button to restart the game if you get stuck. It is still a good start. 

Submitted

Interesting game. It is buggy, bit could lead somewhere if it is given a greater level of polish. Good job. :)

Submitted

Seems fun, but there is a collision bug. You can change the player's velocity's x to fix it, or at least it works for me. Also, I don't recommend using shapes like ovals and art for tiles and enemies. But at a level like yours, I think the game is nice.

Submitted

I was confused on how to play, you should make the levels smaller in size and focused on your objective; there are a lot of unity tutorials that could help you. I started making a 2D platformer tutorial you could check it out if you get some time.

Submitted

Good job on finishing this! Here are some things that could be fixed: When you click the dimension button, you go to a tiny place but there is nothing to do. There is not even a way to get out of there, so I have to reload the page. So a pause menu would be good. Also the camera movement should be more free, and when you fall its hard to see if there is a platform. The music and the art could also be improved, but with this time limit its totally fine. 

Overall well done and with a bit of polishing this could be a fun game! :) 

Developer

in dimensions is in the right up corner button with function of goaing back

Submitted

Oh, I see it now on fullscreen, but if its not on fullscreen then I cant see it.

Developer (1 edit)

i am presenting you the wierd unity UI :)

Submitted (1 edit)

Hey congrats for finishing your game! I guess there's a collision issue. Also maybe some instruction on the game would be neat! Overall great job!

Developer

did you know how fix that collision bug, if yes please post it there

Submitted

i'm not sure actually. But it always jitter while colliding

Developer (1 edit)

i know about jittering and back moveing when collides but i dont know how to fix it

Submitted (1 edit)

Did you use build in collision detection or just code it yourself?

Developer

i use unity colliders and rigidbodies

Submitted

Hmm I've never using unity before. I've search on google and found some with similar issue like yours, like https://answers.unity.com/questions/1599816/getting-rid-of-2d-collision-jitter.h... and https://gamedev.stackexchange.com/questions/185533/jittery-collisions-in-unity-2...

Both discuss about the same topic, you can read them and compare them with your own code. If it not work, you can just watch some youtube tutorials (unity has much about it) and try to rework the project.

A thing to remember is don't do it in rash, or else you'll get nothing. Keep calm and enjoy the process 😉

Submitted (1 edit)

Well congrats you at least finished making your game. Hopefully this becomes a good experience for you if suppose you decide to plan/make future games.

Unfortunately I don't think I can give high scores for this game.

  • When I play I don't know what actually is going on. EDIT: Okay I read the instruction you posted somewhere a little but I think I'm still lost... sorry :(
  • The camera is awkward because I cannot see the ground I would land on when I jump.
  • Your answer to how your game fits the theme is "You trying to figure out what is real"; but what does that even mean concretely? I certainly don't understand how your game is even remotely related to your answer. EDIT: Perhaps it's just because I don't understand your game. I played the levels "Dimension 1" and "this" only.
  • The graphics is... well... all over the place and unpolished. The player is just an oval and the tiles are some kind of textures and they are mismatched... and the UI looks like standard unmodified Unity UIs
  • The audio... weeeelll I think it would've been better had this game had no music than to have the 'music' it has now.

I think my suggestion if you ever decide to join future game jams is to focus more on quality than quantity; polish over content. I saw that you had five levels (I didn't check all of them but I assume they are there); I think they are too many for a 7-day game jam.

I'm not sure if you have got the English ability to understand everything I'm saying, but if there is anything that I want you to take away, it's this: Short clean game is better than a long messy game

Submitted

Thank you for your submission!  It feels a bit dry and in need of polishing! I think you made the sound by yourself so I give it a go for that but i wish there was more to that! 


Good Luck!

Developer

the WebGL destroy my sounds (in unity are sounds good)

Submitted

Oh, that makes sense! I understand it. 

Submitted

If you could add a bit more variation in the music that would be nice as I felt it got a bit repetitive. Also whenever I jumped the camera or the player started shaking a lot and I'm not sure if that's an issue you noticed or not. 

Developer( 1)

i thing that camera shake bug is beacouse i use Time.deltaTime (Time.deltaTime is using frames to create time so if you have not good fps you have that shake)

did you know what can i use for time(not Time.deltaTime)

Submitted

Using time.deltatime shouldn't cause that shake as it's supposed to smooth out movement when frames get lower and when they get higher.

The FPS didn't feel that low so I doubt that was the issue.

Developer

How to play: in what is real menu Is green Buttons and red buttons, with green buttons you are goaing to dimansions where you are triing  to figger out what Is real od you rike to go back press red Burton back, red buttons are for sayng what Is real od something appears you tip it right od not you are wrong, in real world you have instructions or arrow to the end.

Submitted
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it needs improvement, perhaps a manual in the menu, but still nice job!

i'd love to get some feedback on my game too: https://itch.io/jam/brackeys-7/rate/1418965

Submitted

The jump control feels a little bit off and the music is a little bit distracting. I feel it needs a little bit of in game explaination. Good job no less

Developer

i know the music but it is beacouse it is Unity WebGL

Submitted

I didn't quite understand how to play the game, but still good job making it.

Viewing comments 35 to 16 of 35 · Next page · Last page