The game is very polished, and you did it without an engine. Awesome code skills here, Congrats!
I really enjoy the gameplay, especially the destructible environment. Nice job!
Criteria | Rank | Score* | Raw Score |
Fun | #379 | 3.395 | 3.395 |
Game Design | #392 | 3.442 | 3.442 |
Graphics | #819 | 2.953 | 2.953 |
Overall | #839 | 2.857 | 2.857 |
Innovation | #846 | 2.767 | 2.767 |
Theme | #927 | 2.767 | 2.767 |
Audio | #1299 | 1.814 | 1.814 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
1) It has a REWIND feature enabling you to teleport back in time (hold the [R] key for that)
2) It has "wind" in the name (if we reinterpret the REWIND theme to mean "re-wind")
Did you write most of the code yourself and made all the assets from scratch?
Yes.
The game is very polished, and you did it without an engine. Awesome code skills here, Congrats!
I really enjoy the gameplay, especially the destructible environment. Nice job!
For those without a headset, I have added a playthrough video for you to see the experience (7 minutes viewing in total). Please take a look at the video if you aren't able to play the game and provide your insights/feedback.
Play-through video HERE: https://youtu.be/UFikjzM1XMc
Really fun game! the rewind mechanic was useful for dodged the enemies. The control is a bit slippery for me. Overall I enjoyed the game :D
I like it! Fun, fast paced and challenging!
Things I particularly enjoyed:
Things to improve:
Overall: Really nice fun game which perhaps underutilised the theme a bit and would be enhanced greatly by audio.
Hope you found this feedback helpful. Well done!
Thank you so much for a detailed feedback! Answering in no particular order:
Thanks for your feedback again, it is really helpful!
Sounds like you're already on top of it! Cool!
Yeah, with the controls, as I said, I was in two minds myself as to whether they should change or not. I think perhaps people in the comments are finding the first level frustrating where you have to aim quite precisely with your 1 laser? Not sure what to do about that to be honest, because getting more lazers as you level up is cool.
I think the controls could use some improvement, sometimes I feel like I rotate way too fast, and other times they feel a little unresponsive. My favorite part of this game was shooting everything - destroying terrain and enemies is really fun, and I love that you get more bullets as you level up. I didn't really use the rewind mechanic that often though, I feel like leaving that out wouldn't really change the game much.
I thought your idea an execution was really well done. The ability to destroy the environment was my favorite part. If I had to add something I would say maybe having powerups or something spawn throughout the world so you have different places to go to instead of just flying around avoiding enemies. It was very challenging to get used to the controls, but I had a lot of fun with it, nice job!
Nice game. Some feedbacks:
Overall it was a good fun game, thanks for letting me play!
Thank you for a detailed review! Yep, the terrain is fully procedural - randomness is a much better artist than me :D I know the controls are hard: this is partially intended (to make the game challenging) and partially a result of insufficient testing. True that the rewind is kinda useless, I don’t use it either when I play & I am currently working on improving it. Thank you again!
Nice submission. Such a small download size too. How did you do that? lol.
Rewind didn't work for me, but it could have been just me.
Great job.
Could you please play and rate my game?
Holy... I could have really done with a rotational sensitivity option or a closer view as I could not aim for shit! haha
As I started to play I thought to myself 'it would be pretty awesome if terrain was destructible so I could make my own shortcuts and then 1 minute later I was like 'wait, I can do that!' so I really like that feature
The instructions said to press 'R' for rewind but this didn't actually do anything for me, was I meant to collect something in order to use it or 'charge up' in some way? everytime I pressed it I just got a little 'twitch' and that was it whether I pressed or held.
There was no sound so can't really comment on that.
I can't say for certain without testing but I think with a bit of sound, lower rotation sensitivity & speed and a more zoomed in view, this game would be even better. I think the controls let it down as it felt really uncontrollable but that's just my personal preference and maybe others disagree.
Thank you, I really appreciate such a detailed and honest feedback! Glad you liked the destructible terrain. The [R] button is meant to be hold down, actually, - this shows a ghost of yours from a few seconds before, and this is where you’ll be teleported when you release [R]. Didn’t make this clear and many players have commented on that, my fault.
I’m sorry but could I ask you a few specific questions? First of all, when you say about rotational sensitivity - how many turns does it make per second? I’ve heard a few times about this issue and still don’t know whether there’s an actual bug or it is just a personal perception issue. Secondly, what screen resolution did you play the game? The scale is resolution-independent which seems to make the game hard to play at low resolutions.
Thanks again for your feedback!
Sorry, what I mean when I say resolution is I would like the game to be less distant, like if I were playing it in 960x540
The rewind feature definitely doesnt work for me, doesn't matter whether I press or hold, the 'ghost' is always on top of me which explains why it 'twitches'
As for turns per second, I don't really know how to accurately measure that and its more about the 'feel' of it, I'm this little thing on the screen yet the amount of turning is massive combined with glide which make controlling and aiming difficult.
That was a great experience! I had much fun playing your game.
A bit challenging too but that is great ;)
Nice idea! Would love to see a more polished and prominent rewind mechanic.
Good and fun game!! Very addictive lol.
It would be nice to have some way of healing... maybe give small heals when you level up, or make hp items spawn randomly. It may help balance the difficulty a lot, and enocurage players to keep trying for a higher score!
Also, I didn't fin the rewind mechanic very helpful. Being teleported to a random position kinda confused me.
Thank you for your feedback! I’m planning to make the ship get automatically healed over time so that you can dig into the terrain and wait for a bit. The rewind actually teleports the player to his own position about a second and a half ago; I agree that it isn’t as clear as it could be, and I’m currently working on improving this mechanic.
You're breathtaking!. I'm always dying after reaching level 4 and a half .
At first I didn't like the controls too much (was expecting mouse for aiming), but after some tries a realized its part of the maneuverability of the ship, offering something not so generic as aiming with the mouse, and leaving room for the players to improve.
The destructible terrain is nice (marching squares? :D), one important thing the game is missing and you're probably aware of due to lack of time is some type of feedback when things happen, be it particles, sounds, etc. After this is added it will improve a lot.
Perhaps could be cool to indicate the position where you're going to rewind every moment. It would give it some more utility.
Overall , I enjoyed the time I was playing, great job!
Ha-ha, I’ve only managed to reach level 9, given that I’ve obviously practiced a lot :) The game is meant to be somewhat challenging, and controls are part of that.
Yep, the terrain is basically a variation of marching squares. There is indication of certain events - usually just with a little explosion ball, - but you are right that it isn’t enough. I am currently working on sound & other effects, as well as improving the rewind mechanic.
Thank you a lot for your feedback!
Loved the funny way you implemented the theme xD... Good game!
Loved the funny way you implemented the theme xD... Good game!
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