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BabyStormy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #470 | 3.077 | 3.077 |
Theme | #647 | 2.846 | 2.846 |
Graphics | #723 | 2.885 | 2.885 |
Overall | #778 | 2.686 | 2.686 |
Game Design | #802 | 2.615 | 2.615 |
Fun | #861 | 2.423 | 2.423 |
Innovation | #920 | 2.269 | 2.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
at first everything is calm not many lightnings and earthquakes but it will get harder with the score increasing.
Did you write all the code and made all the assets from scratch?
We wrote all the code, the world parts are from assets but not the cat.
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Comments
Cute cat but I do feel that the game is lacking a background. Also some music would have gone a long way, doesnt have to be anything fancy just some random loyalty free music. The controls are a bit floaty but other than that nice concept and the cat has won you extra points.
Cute cat! loved the game, the controls felt a little slow
The more I played the better I liked it, except when I died lol. Kinda reminds me of only up
The character feels quite slow and as a result the jumps can be really tough, but I like the increasing difficulty and the lightning and sounds :D
Cute cat! Enjoyed the different platform combinations. Level platforming is a bit tight, but fun nonetheless!
Cute Cat game. I don't really enjoy the controls, but cute game with cute sound effects!
I couldn't get past the first parts. I kept getting impossible jumps which along with the tight controls I was having a hard time playing. The audio was nice though.
I was invested. I didn't want harm to come to baby Stormy. Someone else mentioned how tight the controls were, I'd have to agree. Some things that might make that smoother could be speeding up the sprint feature a bit, allowing the player to control how high they jump, and, if you're willing to stray from the realistic, being able to control the sprite's direction in mid-air. Good job with this!
Thank's, There was better air controll but we slowed the movement in the air down, maby too much
Hahah fun! That lightning was frightening. I love the kitty and concept. For me, I would definitely play this a lot if you tweaked the platforming a little. At times the jumps felt maybe a little too tight. It would be cool to see some more concepts with this like some rain creating some flowing water parts/obstacles. Nice job!
I thought there was an issue with chaining together sections since some jumps directly after checkpoints seemed impossible, but it was just the jumps are so precise that the cat’s sprite has to be completely off the platform when you make the jump.
Thanks for the feedback. Actually rain was on our to do list but the movement Script made it hard to implement so we decieded to fokus on other stuff. Flowing water parts are also a nice touch for later updates.
Fun game! Loved the art, really nice!
Very cute and cool concept! Maybe you could divide the level sections on begginer - medium - hard, so that new players don't face an almost impossible jump first thing.
A lot of potential!
That's a nice futur idea.
Great lil game :) Love the concept! Lightning spark before hitting was a great touch!
I liked the idea, but the controls turned out to be too complicated for me. My cat died a lot of times just because I couldn't jump over a chasm or crashed into something. But I think if you had more time, this game would be much better.
I liked that a new map appeared every time after cat's death, it's a very interesting idea. Well, in general, the game is very cute
Thanks, yes there is a problem with the screen shaking because the lightning and the earthquake share a screen shaking script, so if a lightning and an earthquake happen at the same time, the screen shaking will stop but not the earthquake. We will fix that soon
Fun game and it all felt really good. Got stuck in one spot but then realized running into the wall slowed my ascent when jumping and had to jump away from the wall.
Great job!
Cute concept. I thought the cat's walking speed could be a little faster to help with the urgent feeling of running to safety, and the jumps seemed a little far apart. I would also recommend having a way to better distinguish what could be walked on versus not because I found myself trying to jump on things that were in the background a few times. You could probably keep background objects a little darker than everything else. Congrats on submitting!
Nice game! I liked the fact, that different runs start from different parts of the map, cool idea! Agree with comments before, that sometimes it's a bit unclear which parts of the map have colliders and which not, but overall, nice experience! Also hit 400 jumping of the platform with statue, looked like kitten fell off the map.
Hee-ho. I never was as afraid for myself as I was for the kitten in this game
Really cute game, I was definitely trying really hard to get as far as I can. Though it felt a little frustrating because I couldn't tell what was collidable and what wasn't. Fell off the map so many times trying to learn the assets. Wished it was more forgiving in terms of the movement, felt stuck in the air most of the time. Congrats on the entry! Good Luck!
Thanks. yeah I was trying to get the background darker but didnt got it in time