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Dude, you're dreamin''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #625 | 1.721 | 2.222 |
Innovation | #648 | 1.635 | 2.111 |
Theme | #703 | 1.549 | 2.000 |
Overall | #730 | 1.420 | 1.833 |
Game Design | #731 | 1.377 | 1.778 |
Graphics | #742 | 1.377 | 1.778 |
Audio | #778 | 0.861 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start at a door which leads you to the dream realm.
Did you write all the code and made all the assets from scratch?
I wrote the code my self but I did not make the 3d models.
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Comments
Lot of things to improve but you got a start and you got some system workings: movement, camera, health, attack,menu, enemy following player.
The camera: Your camera works, but with the way you game works you will probably need to add a rotation on it at some point.
You should add some more animation depending of the action, like idle or attack for exemple, it's hard to know if the player is attacking or doing nothing, and add a rotation depending on where you go, the player need some feedback on his actions.
Your attack need some range, actually you can't hit without getting hit back, you have exactly the same range of the enemies, making impossible to win in a normal way, you could also add some knock back.
I killed the boss. Using secrets gamer special techniques (blocking the boss and wait for the heal to regen..), you should add a button to quit at the end.
You can walk in the void, player should fall.
Fun fact, you can walk on the boss.
Wonderfull! Thanks!
Nice! but needs sfx & a range to know when can we hit or not
This is very good, and will be even better if you keep updating it.
hehe... will do!
Looks like a good start, based on the gameplay I feel like being able to rotate the camera around the player would do good. A red glow or something when hurting players or enemies would be good too. You should continue to update it after the jam is over, it would be cool to see what you turn it into!
alright thanks I will
Looks like you've got the start of something here. Having the character face the direction of movement and then have an attack animation so you know which direction you're attacking would help too.
Keep working at it and good luck!
Nice idea, but a lot of things to work on. Maybe you could find some attack animations and idle animation for enemies and main character. The boss seems impossible to kill, I tried a few times and failed. I enjoyed movement and main menu design, it was fancy. Good luck in future projects!
wow thanks for the nice words. Ya ran out of time on but will work on. Thanks again!
I’ll make the boss easier to beat as well!