Very cool idea, very unique and nice.
My suggestion is a simpler control, use arrows instead of typing combinations. Something different to typing.
Criteria | Rank | Score* | Raw Score |
Originality | #8 | 4.382 | 4.382 |
Overall | #76 | 3.676 | 3.676 |
Art | #96 | 3.618 | 3.618 |
Music | #97 | 3.382 | 3.382 |
Gameplay | #115 | 3.176 | 3.176 |
Black and White | #135 | 4.441 | 4.441 |
Theme | #158 | 3.059 | 3.059 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Very cool game! The controls are quite tricky to understand, but once fully understood, makes a very enjoyable experience! I have a few requests though! Maybe add a reset button AND add some variation to sounds so your players dont experience sound fatigue! Listening to the same sound over and over again can start becoming not confortable after a while (eg: the typing sound)
I would suggest changing the pitch variation of the sound before playing it / or making 3-4 sounds for the same action! Very well made! The art is very cute! The music is chill and fits in PERFECTLY!!! The color palette is very nice! Overall great job!
Very cool game! For me is very original. It reminds me of some old school text based games that you had to write the commands. But maybe you can improve the input system, as stated by the other comments.
Anyway, grate job!
Cool idea, artwork and music!! but i think this game should improve the input system that everyone must type the command every round. Nice work!!
I think that the game has so much potential, so I’m hoping that you’re already looking for ways to improve the player’s input. Right now, having to type and re-type the commands just so that we can move a piece is not optimal, and it can scare most people from trying your game, which is otherwise a hyper-casual game that can be pretty successful on mobile. Congrats on making your first submission! It’s always a fun experience, and I wish you luck if you decide to continue with the game’s development.
This games look really clever, too clever for me I'm afraid as I couldn't figure out how to play!
Very cool idea to interact with the puzzle using commands. One idea I had is maybe you could've somehow added the option to 'loop' the commands to move the numbers multiple spaces. Imagine if you could enter a command like this:
for i=1,3 move a(i) down // move a1 down to a4
Also not sure why but I somehow got stuck on level 4 or 5. I probably should've read the instructions... Do you know what I did wrong?
Damn I really like your idea of extending the text input even more, thanks! In regards to the level you show, you are right it is impossible. It serves as a lesson to playtest your game haha (I submitted the game 2 mins before the deadline!). It was just unfortunate that there are some levels afterwards than you now can't play. You live in and you learn!
Great theme and lovely colours. In unity there's a gameobject called the EventSystem, and you can set what it's currently targetting for UI, so you can set the text field used for typing in. Personally I like that you have to type to move the pieces, as it makes it a bit of a typing game as well as a puzzle, I think once you evaluate the move after the user presses enter, you should clear the text field.
Awesome job for your first jam, my first jam wasn't nearly as good.
Really loved the concept and look of the game, reminds me of minesweeper in some way. Nice palette choice as well.
It was a fun game with an interesting puzzle mechanic. I think a agree with the other commenters that a less cumbersome input method would make the game flow a lot better
Fun, original and well designed little game! Art is also clean and effective, I like the minimalism.
Just badly needs a restart level button.
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