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Turncoat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #395 | 2.311 | 2.778 |
Theme | #413 | 2.126 | 2.556 |
Presentation (graphics, audio) | #415 | 2.034 | 2.444 |
Fun | #420 | 1.849 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
We thought of mode as in different methods of performing an action, especially with the example of different modes of transportation, or different modes of thinking. On its surface, Turncoat looks like a sidescroller, where the understood mode is left and right, but we wanted to put a twist on that, by giving you the mode of forward and backward in an otherwise 2D environment.
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Comments
I like that you can change what the 2D place is like.
Awesome use of changing the perspective or layer in order to progress, really like that idea. Nice sounds and visuals as well. I had a fun time playing.
Interesting game! A clearer view of the obstacles and the background layers would favor it so much.
Congratulations for the game!
Interesting idea, just need more obvious indicator of what is and whether something is on the front and back.
I enjoyed knifing those things. A