Had to stop at day 11, very fun seeing a tidal wave of grandma's cats bearing down on you 🤣
The music really complemented the core idea and helped set the mood (I played it for a little while with my sound off and still enjoyed it without)
The mechanics are simple but fun as you have to try to thread the needle with cats flying everywhere.
One small bug is that the player jump seems to vary in height and the player dash sometimes is week not flinging you as far. Not sure what causes the variation as I was holding down the same buttons and repeating the same jumps. It's not a gamebreaker but added a little frustration as my character would not jump high enough sometimes to make it to a particular block and sometimes would (the first low block on day 11 is what i'm thinking of)
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Grandma's Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #10 | 3.333 | 3.333 |
Overall | #19 | 3.000 | 3.000 |
Visuals and Sound | #22 | 3.067 | 3.067 |
Creativity and Theme | #31 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I think I figured it out. You were pressing dash a few frames before pressing up, and although there is a frame window of 10 frames (people said it was too hard) it didn't reset the dash timer, so you got less height. And because the dash is only ~20 frames, and itch makes the game run on a lower framerate, it becomes an issue. Fixed it, thank you for letting me know! Also, if you wanna give it a crack a again there is a bit of dialouge at the end :)
I think I got to level 7 or 8 and found it too difficult and couldn't find a strategy to beat it. I feel like the combination of both:
1) The sheer number of cats
2) The jumping power of each cat
makes the level feel a bit luck-based as it's impossible to predict the movement of each cat. Spending extra time on that level's design could both push the player in the right direction and give the player a greater sense of satisfaction for building a strategy that consistently works.. or maybe I just suck at the game :)
That being said, I still had lots of fun despite dying so many times, and a lot of that has to do with the satisfying feeling of jumping and moving around. The music and graphics were really cute and cohesive. I was also invested in the Grandma Gertrude narrative xD
Very cool idea with switching levels, also liked the minimalist graphics
dang, how many cats does this grandma have
Great precision platformer game though!
Really fun game, it has that addictive quality that reminds me of Super Meat Boy. I highly suggest moving the dash button away from the C key though. It was quickly giving me hand cramps! Good work!
Very fun at times when you don't have to fight with the controls. Finding a route was a great feeling of progression. One of the last levels with the pillars, it was almost impossible to get out of them because jump and dash upwards just would not work 90% of the time. Maybe if you're too close to the pillars or something.
Cute and interesting. I like the mechanics, however the controls are a bit rough around the edges, which becomes a problem when you require some precise movements to get around the swarm of cats jumping towards you lol.
It worked surprisingly well.
But you should try to tie movement to time to avoid framerate changes affecting the physics.
One way to do this
position.x = position.x (velocity.x * time_since_last_frame)
position.y = position.y (velocity.y * time_since_last_frame)
So if you have 30 frames per second, each frame moves you 1/30th as far
at 60 fps each frame moves you 1/60th as far.
this makes velocity.x a value in pixels per second, easy to visualize speeds even before testing them.
godot has a built in delta value, although there will be a way to do this in any system. I once coded an unreleased game project using java and got the time since last frame manually via time stamp and subtracted the previous timestamp to get the frame time.(which might glitch at midnight but hay :P)
Widows defender does that to all exe files. Try downloading your own game, there will also be a warning. Exe files interact strongly with the computer since they are already assembly, so windows says its a virus if its from an unkown publisher even though it isnt. Run the games inside a virtual machine and they cant hurt your computer anyways.
No pude probarlo, se borró de manera extraña de mi perfil, y para ser honesto me da cosita descargarlo de nuevo. Suerte
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