I think I was too busy trying to work out how to turn on the music and skipped some of the dialog. As a result i was very confused about what to do and got stuck early on.
Just gonna dump my stream of consciousness thoughts I wrote as I played
why start with the sound and music turned all the way down?
the highlight on showing me where the ship designer is should be more eye-catching
ship designer sexo
"please ignore the employes" should be "employees"
the ship design requires my mouse to be within the place I'm putting the part but I initially felt like just hovering the part itself over the spot should work
I'd like for some of the text to be bigger, like the ship stats
some of the text color is unreadable, like the dark blue
it tells me to select "choose path" but I needed to accept the contract first
it tells me to click "start mission" but it's actually "start expedition"
what's happening? Time is passing but I don't see them building my ship
I wish I could move the map
I set the time to 32x, stuff happened, then the info went away before I could read them.
I give up, I dunno if I did the mission or not. Not getting any feedback.
Good promise here but it's all about usability, I need to know what the heck is happening with the gameplay
For a prototype the game looks really nice, though there are some oddities like the large empty space above the planet's artwork when you click on it. The way orbital pathways are presented make me think they are a physical thing as well with how thick and chainy the circles are. Gameplay was very confusing though. I tried to do the initial missions, but both time I was told there was an incident, but the text disappears so quick I was barely able to see what's happening at the first time - a message log or something like that would be nice, along with a mission overview window once it was executed to summarize what exactly happened. I wasn't able to go very far as I didn't get any further missions afterwards, not sure if because there aren't anything yet.
Really pretty art & aesthetic but the gameplay is frustrating (in a bad way).
After launching the first mission to the Lagrangian Point, nothing happened. The red text at the side said something encountered an accident but what accident? Was I supposed to redo the whole mission? Because it let me go to the mission to orbit the planet next but the launching of that was way more complicated than the first one and I ended up giving up because nothing I did worked. There must be a way to do it but it either needs to be glaringly obvious or you need to tell the player more.
Speaking of telling the player, some of the tutorial steps were out of date, requiring clicking on buttons not mentioned in the text.
The tooltips for all the time buttons read "Ship Design".
The red x's for toggle-able options should be changed to checkmarks. A red x usually implies "no" or "off".
There was no way shown to quit the game, either. I had to Alt-F4 to exit.
I want to reiterate that the game looks FANTASTIC and I really want this to work.
Artwork is wonderful as always, the writing is also fun.
Don’t know if I discovered all the game-play, took me a bit to figure out the complete chain of launching something, feel there may be a couple too many clicks. Anyhow. My rockets always ended up having incidents.
i managed to do two missions (launching to lagrangian point, and then orbiting) after some trial and error, sometimes the visual tips and hints don't really load in sync with when you are supposed to press them
Comments
Video:
I think I was too busy trying to work out how to turn on the music and skipped some of the dialog. As a result i was very confused about what to do and got stuck early on.Just gonna dump my stream of consciousness thoughts I wrote as I played
why start with the sound and music turned all the way down?
the highlight on showing me where the ship designer is should be more eye-catching
ship designer sexo
"please ignore the employes" should be "employees"
the ship design requires my mouse to be within the place I'm putting the part but I initially felt like just hovering the part itself over the spot should work
I'd like for some of the text to be bigger, like the ship stats
some of the text color is unreadable, like the dark blue
it tells me to select "choose path" but I needed to accept the contract first
it tells me to click "start mission" but it's actually "start expedition"
what's happening? Time is passing but I don't see them building my ship
I wish I could move the map
I set the time to 32x, stuff happened, then the info went away before I could read them.
I give up, I dunno if I did the mission or not. Not getting any feedback.
Good promise here but it's all about usability, I need to know what the heck is happening with the gameplay
For a prototype the game looks really nice, though there are some oddities like the large empty space above the planet's artwork when you click on it. The way orbital pathways are presented make me think they are a physical thing as well with how thick and chainy the circles are. Gameplay was very confusing though. I tried to do the initial missions, but both time I was told there was an incident, but the text disappears so quick I was barely able to see what's happening at the first time - a message log or something like that would be nice, along with a mission overview window once it was executed to summarize what exactly happened. I wasn't able to go very far as I didn't get any further missions afterwards, not sure if because there aren't anything yet.
Really pretty art & aesthetic but the gameplay is frustrating (in a bad way).
After launching the first mission to the Lagrangian Point, nothing happened. The red text at the side said something encountered an accident but what accident? Was I supposed to redo the whole mission? Because it let me go to the mission to orbit the planet next but the launching of that was way more complicated than the first one and I ended up giving up because nothing I did worked. There must be a way to do it but it either needs to be glaringly obvious or you need to tell the player more.
Speaking of telling the player, some of the tutorial steps were out of date, requiring clicking on buttons not mentioned in the text.
The tooltips for all the time buttons read "Ship Design".
The red x's for toggle-able options should be changed to checkmarks. A red x usually implies "no" or "off".
There was no way shown to quit the game, either. I had to Alt-F4 to exit.
I want to reiterate that the game looks FANTASTIC and I really want this to work.
https://www.twitch.tv/videos/2244970063
Artwork is wonderful as always, the writing is also fun.
Don’t know if I discovered all the game-play, took me a bit to figure out the complete chain of launching something, feel there may be a couple too many clicks. Anyhow. My rockets always ended up having incidents.
ok i THINK i'm getting the knack of it
i managed to do two missions (launching to lagrangian point, and then orbiting) after some trial and error, sometimes the visual tips and hints don't really load in sync with when you are supposed to press them
but then i had no more hints on what to do next