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A jam submission

NinjaGameView game page

Submitted by bdelycleon — 2 days, 15 hours before the deadline
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NinjaGame's itch.io page

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Comments

Submitted (1 edit)

The melee combat became much harder, they block/parry and attack you endlessly. You don't want to fight 1v1 right now. (it is good)

I LOVE how you can jump on walls, I started to to tricks into drop-kicking enemies and landing on them afterwards.
I am not sure since when, but I like power attacks with melee weapons, but it is hard to use if you are not kiting.

Really love the kit that you have right now, sadly only truly usable item with this map is banana for health, bow>suricen in any scenario, caltrops and smoke are only usable if you don't want to fight, but it is easy to outran jump away from the enemies, maybe if there would be some enemy that you don't want to fight into their face (fully metal samurai) or someone that can't let you simply ran away (dogs/cavalry).

  • If I kill anyone with the bow, my after image spawns over the dead body.
  • A lot of times enemies prioritize removing arrows/suricens rather than doing anything, so you can spam them with the bow easily.

Good luck with your game!

Submitted

This game is awesome. At one point I was able to parry an attack, not sure how that works exactly. An in-game manual describing advanced technique would be useful. It's really cool that enemies pull arrows out of themselves, but it's kind of easy to abuse. Maybe after being hit more than once they should try to find cover first?

Overall, great job, this is shaping up to be an excellent game.

Submitted( 1)

my favourite DD game is back :)

at some point i killed an enemy with bow and arrow from afar, and when he died the animation of being killed by a sneak attack with a sword played. i should have started recording sooner...

consider adding some kind of sprint options to run for longer distances in larger maps. it's kind of annyoing walking all the way through