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Eradication Bastion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.000 | 4.000 |
Scope | #6 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Completeness | #68 | 3.333 | 3.333 |
Traditional Roguelikeness | #77 | 3.333 | 3.333 |
Aesthetics | #110 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The unique nature and tight execution of the inertia-based movement system works wonderfully with turn-based movement - much better than I'd imagined - and the game does its best to lead a player in. With a game this complex and a learning curve this high, I'd prefer the controls, perhaps even the gameplay itself, even more streamlined. Nonetheless, the difficulty feels organic and succeeding feels genuinely rewarding. Other than slight crudeness in graphics (especially interface) this is an incredible entry.
- Probably the longest I've played in this 7DRL review. The game has a unique play feel, like a combination of a turn-based roguelike and an action game. It's a little difficult to learn the controls, as you have to move while calculating inertia. But once you get used to it, you can accelerate and slice through enemies with ease. This is a great feeling! The game is not unreasonable, even on the higher difficulty levels, as all game overs are your own fault. It's a great game with traditional roguelike elements, but very innovative.
- This game is hard. Not because of the strategy in it, but because of the controls. The idea behind the game is really interesting, and the thrill you get when you actually pull off a maneuver is exhilarating, but trying to get the character to do what you want him to do is so challenging and counterintuitive that the game is quite frustrating the majority of the time you're playing it. I enjoy the ideas, the mechanics, and the themes, it's simply the overly complex control scheme that makes playing this game seem like a chore. Simplify the way the player controls the main character and this could be a real winner.
Successful or Incomplete?
1,Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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