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Detach's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Gameplay | #49 | 3.769 | 3.769 |
Art | #55 | 4.077 | 4.077 |
Theme | #77 | 4.077 | 4.077 |
Overall | #82 | 3.795 | 3.795 |
Originality | #107 | 3.769 | 3.769 |
Music | #352 | 2.077 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Write down what effects you used.
A shader used to invert on screen colours
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Comments
Pretty nice platformer, though I had some trouble with the physics feeling a little too floaty or sluggish, but maybe that's just a me problem of playing too many fast-paced precision platformers.
I think the switching is nice, but it could definitely use some platform hints before you switch, since there is a switch delay.
I can definitely see the physics being a little too floaty or slippery for this game. The movement code was taken from a different work in progress game of mine and tweaked to fit this Jam, so the movement is more geared towards a more sidescroller platformer rather than a precision one. Unfortunately I didn't want to spend too much time tweaking the movement, so I settled for "good enough" so I could work on the rest with my inexperienced programming skills. I'll definitely keep in mind to make the physics more tighter for precision platformers!
As for the platformer hints, it's certainly one of the bigger criticisms I've received. I really wish I could've fixed that up, but unfortunately I ran out of time. This is definitely one of the first things I'm going to patch up if I do expand on this game!
I love precision puzzle platforms they're super fun and satisfying to play, but I think these types of games need a way to keep encouraging the player to continue playing by giving them short bursts of satisfaction. I think this game would flow a lot better if it was segmented into multiple smaller rooms, that way the player would have smaller goals that would keep them motivated and playing. Other than that though this was a super fun time!
I'll definitely keep in mind having multiple smaller rooms instead! Originally I wanted the game be a bit more "open" rather than segmented, but eventually I realised I didn't have much to work with in terms of level design experience and overall platformer level tools. Having large rooms with little bits in between the large rooms felt like a compromise, as I could work with a few large rooms and then tweak what's in between them.
Really glad you enjoyed it!
These first jam entries have been high quality! Im really impressed, keep working and pushing urself!
aaa thanks!! :3
Interesting little game. Could have had some more polishing on the progression/level deisgn, but overall, quite fine for your first game.
The level design was definitely pretty rough on my part. I didn't have much experience designing satisfying platformer levels, and the lack of usual platformer level features really constrained what I was able to do with the level designs. In the end, I'm happy it came out decent enough for a first entry!
Great job on your first game jam. The character is well animated, I liked the touch of the ears tucking back while jumping. The character controls satisfyingly and the levels are well made, I got into a nice flow. My only criticism is sometimes you need to take a leap of faith since you can't see far enough to see the next platform. You said in the description you had to change plans but it still turned out really well, good job!
I'm glad you like the animations! Really had fun making them! There were so much more regarding the art side of things I'd love to do, but I had to dedicate way more time into the programming part as I was pretty inexperienced in that aspect. The leap of faith stuff was one of the fixes I'd like to make, but unfortunately ran out of time before I had to go to bed ;v;
Thanks for playing!
loved the little tiny goblin friend. the swap mechanic was well executed. only negative I'll say is that (played on browser) I had no controller support and that made the game a bit more challenging than what I assume was the intended difficulty
It never occurred to me that browser games could support controllers, I'll definitely look into this!
I remember thinking the main character looked like a goblin too, but I wasn't quite sure how to differentiate them while keeping the overly long Ori-like ears ;v;
Nice game. Feels good to play but its a bit hard cause you have to learn where all the platforms are first and then you can actually beat the level
Oh! That was one of the criticisms I had (among others) during the last few hours. It was really unfortunate I wasn't able to figure out and implement a solution that kept the difficulty in time. When I come back to this project in the future and flesh it out, this will definitely be one of the first problems to be ironed out!
Thanks for playing! :3