Play game
Caliginosity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.667 | 4.667 |
Overall | #9 | 4.250 | 4.250 |
Music | #11 | 4.083 | 4.083 |
Art | #22 | 4.333 | 4.333 |
Gameplay | #41 | 3.833 | 3.833 |
Originality | #56 | 4.083 | 4.083 |
Is the graphics 1 bit? | #215 | 4.500 | 4.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter the age limit.
13
Write down what effects you used.
Luminosity shader to clamp colors to the B/W monochrome values and outline shaders on the models
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really like the ways you've expanded on the gameplay with the flashlight and the spotlight, really neat ideas that I'd love to see explored more! The controller vibrations really add a sense of "something is approaching" that's really cool to feel! The subtle storytelling through the intended paths is a really neat aspect, always love to see storytelling in some form! Definitely a shorter jam than I'd expect, but overall hits that horror theme pretty well!
As a sidenote, due to being made in Godot 4, the game won't run on lower end hardware that lacks Vulkan support unless the user goes through the command line to open the game using OpenGL3. Not sure if you were aware of it, but it's something to keep in mind in case you want to expand on this!
What worked:
The atmosphere and visuals on the game work really well to create an atmosphere of something lurking in the shadows. The vibration on the controller is a nice touch to give the player feedback on being in the darkness. I really like the mechanic of creating your own way forward with the flashlights.
What didn't:
The game feels a bit slow. By this I mean the death animation and the walking speed. For the walking speed, it's not a problem in small rooms, but in large ones it tends to drag a bit, especially when you need to backtrack (room with giant toggle-able spotlight specifically).
Bugs:
Volume slider needs to be looked at. I think it goes too quiet too quickly? Music is also a bit crackly with popping, not sure what is causing this.
Great job! Would have loved to see more!
ty for the feedback, I really appreciate it! The big room was the last one to be added to the level structure, so i didn't really tested it that much, and I just wanted to get one more interact-able thing in the game, toggle-able light spot felt like it could be it. If this goes forward post jam, I might make the camera more dynamic and follow the player on some rooms (and speed up the death anim, you were not the only one to point it as being a tad slow). No idea what caused the music to crackle, cause it sounds fine on my end, but I`ll be using other headphones/earbuds/speakers than the main one I do to investigate, the volume sliders are set to go from -60 to 0 DB (I thought it would be a nice range, but thinking now that it was mentioned since the slider is linear and decibels are not, it might have not worked as intended), so i guess the fix would be to do something like a -40 to 0, and make it percentage based instead of a set step value. Again, thanks for pointing stuff that can be improved!
Yea this is definitely the single best game in the jam in terms of atmosphere. Like a lot of the other horror games in the jam definitely were great and unnerving but this was proper SCARY, like actively made me uncomfortable which is perfect! Honestly my only complaint was that it wasn't longer, but this is an incredible proof of concept that you can continue to update onto a proper banger of a full game!
It was too short! Very good proof of concept, I wanted more at the end. Good job, one of the best games I've played for this jam! ^^
Amazing game, mechanics and controls feel good, visuals are very appealing!
Glad you liked it! ^-^
Great art and music! Story was very enjoyable. Really cool!
hey, thanks!
Short, but sweet. Love the art style and the way you use light. Great game, I hope to see a post-jam version!
By the way, welcome to the Godot 4 web build struggle club! I’ve chosen to use C# because I like it more than GDScript, but only on the last day I learned that Godot 4 doesn’t have a web export for C# projects :(
Thanks! yeah... godot 4.1 not allowing a bunch of visual stuff on the web build is a bummer. I read somewhere has that on 4.2 at least shadows will be available for the lower end renderers, so maybe in future jams we can do HTML5 games
Really awesome feel to it. The puzzle mechanic felt nice and intuitive. Nice choice of music. The overall aesthetic was atmospheric. The implied story added a lot to the atmosphere as well.
Only issues would be that the keyboard didn't work on the main menu, and that I wish the camera was more zoomed in or followed the player as when I was off in the distance it got weird looking to be so small on screen.
Overall, a very nice entry to the jam. Cool premise with the capacity for a larger game.
thanks for the feedback! huh, weird that the keyboard didn't worked, could swear I had set it up. As for the camera, the one level that the character goes really far was one of the last ones made and I wanted to keep the "puzzle" (if you can call it that) on the full view, like the other stages for consistency. if I do end up pushing this as a full project after the Jam is done, I'll try to improve the camera system for sure!
I really like how this game looks visually! And I definitely could feel the tension while i was playing.
hey, thanks! ^-^