Nice combat system ! and very nice pixel art !
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1bit kitty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #3 | 4.750 | 4.750 |
Overall | #54 | 3.760 | 3.760 |
Is the graphics 1 bit? | #74 | 4.875 | 4.875 |
Originality | #76 | 3.625 | 3.625 |
Gameplay | #76 | 3.313 | 3.313 |
Music | #99 | 3.250 | 3.250 |
Theme | #183 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
m.an, frog.gy, k_etchup, mustachedrain
Comments
Couldn't get through the final boss but it was a great time! I enjoyed everything from the routing to the characters to the humour, and even the combat isn't half bad. Well done to the whole team!
Love the art and the star ocean-style combat!
That being said, the final boss is WAY TOO HARD. I tried over 10 times and I couldn’t do it. The first phase of the cat paws is nearly impossible to dodge, so I basically start the enemy waves with only a few health. If you release a difficulty patch, please let me know, as I’d love to see the ending of the game.
Besides that, I really enjoyed the charming dialog and artwork. It definitely got a few chuckles out of me!
Great job!
Thanks for playing our game!
For the first phase of the boss, you can actually hit both paws at the same time which will likely reduce the amount of hits you take by half. Beyond that, as soon as it starts blinking you should run away and then when the boss repositions on top of you dash either left or right IMMEDIATELY. The timing is hard- this was intended.
We do plan on having difficulty selection in the future and the current version of the game will likely be the "normal" mode.
Also, if you'd like to see a run of the game we just set up our speedrun.com leaderboard: https://www.speedrun.com/1bit_kitty
The end? I managed to beat it, but god was it difficult. Between the slime fight and the final boss I swear I got tendonitis! Overall, great game but would ease the final fight. For a second I thought I was playing Furi. This is one of those adventures where the power of friendship did not pull through in the end :(
Loved it!
Lovely game! I especially like the world and overall art design, makes for a nice atmosphere.
The fights were a nice touch, but for me they lacked some much needed juice to give the player a sense of impact and more control.
I also really liked the cat companion! I think the amount of text was quite a lot in comparison to other gameplay elements, but it was fun to follow.
Good job :)
The highlights for me were the art and animations.
The attacks in battles are missing a sense of impact and are really difficult, possibly because the enemy can outmaneuver you and aren't pushed back by anything. I think you could solve that just by adding a knockback mechanic and <THWACK> sound so that you can keep them at bay.
I have a hard time clearly relating it to the theme of the jam, but that may be because I didn't make it far enough in the short play to see the whole story. If that's the case I'd love to see a patch come that just makes it easier to progress, then maybe it will be clearer.
Overall a SUPER cute game with a lot of charm. I'd love to come back to this before the jam ends and be able to get a little further.
Adam
Thanks for playing and reviewing our game!!
As the dev for all the combat elements I totally agree, I really wish I had time to add particle effects, more thumpy hit sounds and knockback, I think it would have made combat way more balanced and impact-y like you said- will probably end up continuing to work on the game to add nice touches like this after the jam ends :)
I don't want to spoil anything, but yeah, that's correct- you pretty much need to beat the game to really get the overall theme
Thanks again and I'm excited to check out your game!
A very well made game. I especially liked it
a somewhat unconventional approach to combat for this genre.
awesome style! it's a bit difficult going on with the game, but still good! i love it!
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