A downloadable game for Windows

DEMO  -  Grab a friend and shoot the buttons to score big! Avoid enemies, and kill them to score additional points.

Gamepad supported.

Download, unzip and run tilevania.exe.

buy the dev some coffee...  $jfonseca79

**Added a pause screen and  remapping of inputs 

StatusIn development
PlatformsWindows
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorInfamousCode
GenreFighting, Adventure, Shooter
Made withAdobe Photoshop, Unity, Audacity
Tags2D, Arcade, Archery, Boss battle, Co-op, Pixel Art, shooting, Unity
Average sessionA few minutes
InputsKeyboard, Mouse, Xbox controller, Gamepad (any), Joystick
MultiplayerLocal multiplayer
Player count1 - 2

Download

Download
push-my-buttons-battle-windows-beta.zip 33 MB
Version 6 Apr 21, 2024

Install instructions

Download, unzip and run tilevania.exe.

Comments

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Thinking of making this game a multiplayer since i have gained the knowledge, i just need a few people to comment and I can get started on it! 

esta cool la nueva implementacion, es algo...incomodo pero no se si pdo mucho XD almenso un menu de pausa, por isntito le doy a esc y s cierra el juego, una opcion para modificar controles al gusto seria muuuuy bien recivida

horale! Yo trabajo en eso! Gracias amigo!

el juego es mucho mas disfrutable, pleasee dejame modificar los controles y ponerle pause

Puse un Pause menu con escape enves de quit, ojala te mejor, otro dia ago los settings de mapping

sos lo maximo, relamente exelente

Muchas gracias, pronto hago mas contento en el juego

Y  puse rebinds para Jump y shoot, dime si tambien quieres rebind el  movimiento Left, Right!


oye, eso esta excelente seria genial si agregaras izquierda y derecha, realmente gran trabajo

Gracias, lo ago alrato claro! y gracias!

NEW UPDATE, Now you can play on the same keyboard using wsadf and arrow keys mouse. Thanks to Twerks!

( 1)

porafor, agrega un editor de controles porfavor

como settings para remap input?

cuando intente jugar no pude porque no avia un apartado para modificar las entradas de mi teclado y poder jugar lso dos en el mismo teclado

ah ok, porque horita es teclado contra un control. trabajo en un update para jugar con el mismo teclado.

Listo compadre! player1 use, wasd, f y space o control.

Player 2 usa las arrows y mouse o numpad . y numpad enter. Algo mas no mas manda comment y lo arreglo amigo!

oye eso ta genial, espero se puedan remapear cualquier de lso dos players, genial¡

Your characters remind me of mine XD, good game.

oh wow, got from unity, these yours, so i can credit you on game! Very nice genesis!

( 1)

Don't worry bro! I loved your game! There is a crossover

Thanks man, project from a udemy class from gamedevTV, I just created my own twist, love arcade type games

This very good, by the way friend, I wanted to ask you where I can get financial support to publish my game in the Play Store?

O I never published but thats a good question! maybe someone here might know

( 1)

Music coming and provided by Juliano Zucareli [ozuka music]

The next release will have player 2 option as AI, player vs CPU.

New major update:

Lowered the gravity jump scale.

Added a win after 3 rounds. Added a timer.

Fixed the buttons to match the theme.

Enemies keep respawning.

It would be nice if CPU could control player 2, I don't have friend :P

Some interesting ideas here, but it's all kinda random. The characters don't match the environment, nor do the buttons. There needs to be a way for the game to end or at least complete a "cycle." Such as, pressing all buttons causes a new weapon to spawn, and a wave of monsters.

Also, the jump is a bit crazy. It feels weird to move so quickly up and down but much slower side to side. Might be better with less power but also less gravity, allowing you to float more.

Very wonderful ideas and I will work on them! Much appreciated!!

New update, let me know what you think! Also, if you have a game for me to review let me know!

thanks!

New update releases. Trail render added for the arrow. Moved the demo text. Added character name and input used above character.