This game was created for Dream Diary Jam 5, a Yume Nikki game jam.

After a click to exit the title screen, the game uses keyboard only. Progress is saved to the browser's local storage when possible, but the game is playable in one sitting with local storage disabled.

This game contains mildly suggestive photographic content and uses abrupt scene transitions which some players might consider jump scares. It contains no nudity and no explicit violence.

You should be able to complete the game with trial and error using only in-game instructions. If you get frustrated, the downloadable zip of the game includes spoiler text files, as well as the game itself to play offline in your browser on any OS.

Art by Suzie Doll (https://flickr.com/people/suzie_doll)


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
Authorgoodbunnystudio
GenrePuzzle
Tags2D, Colorful, Dark, Exploration, Fangame, maze, Photorealistic, Surreal, Top-Down, zentai
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
dreamdolldimension.zip 28 MB

Development log

Comments

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i love that your game remind me a bit of hylics 

specially on the part how the character walking i love it absolutely <3 

This was a very peculiar experience that ended up being quite a delight, thank you for making. 

Man... this game is absolutely amazing and perfect i love everything on it, maybe some difficult games but truly amazing keep working!

( 1)

idk who Suzie Doll is but this is weird and amazing. Nicely done! ^_^

( 1)

Very good! I love the style. How'd you make the sprites and what engine did you use?

( 3)

The sprites were mostly made by taking photographs against a black background, then erasing the black pixels to transparent. Some of the more complicated ones also used filters and manual erasing. The main image editing tool was GIMP, but there's nothing special about it for this purpose.

The game barely has an "engine" at all, just ordinary Javascript code. Keyboard inputs are read with keyup and keydown event handlers. Game logic frames are timed with setTimeout() and performance.now() and visual frames are timed with requestAnimationFrame(). Graphics are drawn to a 2d canvas context. Audio is played by starting and stopping audio HTML elements. (If you're wondering why index.html and index.js look more like compiler output and less like hand code, that's just from a minify script.)

It's very bizarre...THAT'S WHY I LIKE IT, I've never seen a game with such a peculiar design, I think it's very original ^-^

I think this is the visually most interesting game of the jam and the puzzle were suprisingly fun, good work (=

I love the feeling of this game overall. When I saw the thumbnail of the game I was so intrigued..! I love the use of real images and actors in the art, the mood is so strange yet cool (the girl with pink hair and spiky teeth was my favourite!)! Didn't manage to finish it cause I'm not too good at games but I enjoyed the variety of puzzles to solve!

Thank you! If you feel like coming back to finish it later, remember there are spoiler guides in the download you can use.