Ventury
A downloadable game for Windows and Linux
This project is currently in the works. A dedicated server can be found here for reporting any bugs or oddities, or for providing general feedback.
With no ARM-64 hardware to test with, only Linux and Windows x86-64 programs will be provided to test for the foreseeable future.
This project is not accepting donations - save those for when the game is ready for launch.
Updated | 4 days ago |
Status | In development |
Platforms | Windows, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | glossydon |
Genre | Adventure |
Tags | 3D, Action-Adventure, Fantasy, gamepad, Low-poly, Singleplayer, Third Person |
Install instructions
You will need to use 7-Zip to decompress the file. Once decompressed, you should have two executables!
Development log
- Mid-December Test4 days ago
- Mid-November Combat Tweak34 days ago
- Mid-November Test42 days ago
- Mid-September Test99 days ago
- Mid-July pulseJul 15, 2024
- Long time, no see!Jun 18, 2024
- Grass! A Horse!Jan 15, 2024
- Water and minor fixesJan 12, 2024
Comments
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Wonderful progress! I see so much potential in this project. I understand everything is very early on, so any feedback I have is minor. I think you're on track to build something really cool.
I'd appreciate being able to ride the horse in the larger field area. I kept having a problem where the horse would get stuck in the doorway. Maybe a button that summons the horse as long as the player is outside?
Other than that, fullscreen would be appreciated. At least on Windows, Godot games can have some pretty inconsistent performance when windowed.
I'd personally love to contribute to the game if you're looking for any sort of environmental art or 2D/3D assets. I am not skilled at animation, but you can check out my profile and see some of the work I've made.
if not, that's cool too! Keep up the great work.
So sorry I didn't get back to this sooner! These points will be addressed when the opportunity arises, right now I'm focused on getting some back-end and player-related states squared away.
I'm hopeful that the down-timey half of the game can start getting researched and developed, as I feel that is equally important to the action-heavy parts of the game's design.
Recently, things like steering behaviors and navigation have been developed for entities to use as a drop-in solution. I'm certain the horse will make use of it when the time is found to care for her.
I appreciate the offer to help, and I'll have to stew over it. I wouldn't want to potentially waste your time and consideration and come up short for any help you provide, though I do a good deal of things by myself as things are. I am not working totally alone now, but I am bearing the weight of creative direction and execution.
However things shake out, I appreciate the post!
I enjoyed trying out your game. I can see that this is still early in development, but I would change the walking sound, it is a little too loud I think.