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Empowering Minecraft Agents with Open-World Skills

Official codebase for the paper "Odyssey: Empowering Minecraft Agents with Open-World Skills". This codebase is based on the Voyager framework.

Overview

Abstract: Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts:

  • (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills.
  • (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k instruction entries derived from the Minecraft Wiki.
  • (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task.

Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.

News

  • [Oct 1, 2024] 🔥 We have additionally compared more baselines (with different open-sourced LLMs and agents) and designed more test scenarios (for the long-term planning task and the dynamic-immediate planning task) in the updated version of the paper.
  • [Sep 1, 2024] 🔥 We have additionally open-sourced the Web Crawler Program, which was used to collect data from Minecraft Wikis. Researchers can modify this program to crawl data relevant to their needs.
  • [Aug 14, 2024] 🔥 We have additionally open-sourced the Comprehensive Skill Library, aiming to provide an automated tool to collect all collectible and craftable items in Minecraft.
  • [Jul 23, 2024] 🔥 The paper for ODYSSEY has been uploaded to arXiv!
  • [Jun 13, 2024] 🔥 The GitHub repository for ODYSSEY has been open-sourced!

Demo

All demonstration videos were captured using the spectator mode within Minecraft. To comply with GitHub's file size restrictions, some videos have been accelerated.

Mining Diamonds from Scratch:

Watch the video

Craft Sword and Combat Zombie:

Watch the video

Shear a Sheep and Milk a Cow:

Watch the video

Autonomous Exploration: (Only First Few Rounds)

Watch the video

Contents

Directory Description

  1. LLM-Backend

    Code to deploy LLM backend.

  2. MC-Crawler

    Crawling Minecraft game information from Minecraft Wiki and storing data in markdown format.

  3. MineMA-Model-Fine-Tuning

    Code to fine-tune the LLaMa model and generate training and test datasets.

  4. Odyssey

    Code for Minecraft agents based on a large language model and skill library.

Odyssey Installation

We use Python ≥ 3.9 and Node.js ≥ 16.13.0. We have tested on Ubuntu 20.04, Windows 10, and macOS.

Python Install

cd Odyssey
pip install -e .
pip install -r requirements.txt

Node.js Install

npm install -g yarn
cd Odyssey/odyssey/env/mineflayer
yarn install
cd Odyssey/odyssey/env/mineflayer/mineflayer-collectblock
npx tsc
cd Odyssey/odyssey/env/mineflayer
yarn install
cd Odyssey/odyssey/env/mineflayer/node_modules/mineflayer-collectblock
npx tsc

Minecraft Server

You can deploy a Minecraft server using docker. See here.

Embedding Model

  1. Need to install git-lfs first.

  2. Download the embedding model repository

    git lfs install
    git clone https://huggingface.co/sentence-transformers/paraphrase-multilingual-MiniLM-L12-v2.git
  3. The directory where you clone the repository is then used to set embedding_dir.

Config

You need to create config.json according to the format of conf/config.json.keep.this in conf directory.

  • server_host: LLaMa backend server ip.
  • server_port: LLaMa backend server port.
  • NODE_SERVER_PORT: Node service port.
  • SENTENT_EMBEDDING_DIR: Path to your embedding model.
  • MC_SERVER_HOST: Minecraft server ip.
  • MC_SERVER_PORT: Minecraft server port.

Odyssey Tasks

Subgoal

def test_subgoal():
    odyssey_l3_8b = Odyssey(
        mc_port=mc_port,
        mc_host=mc_host,
        env_wait_ticks=env_wait_ticks,
        skill_library_dir="./skill_library",
        reload=True, # set to True if the skill_json updated
        embedding_dir=embedding_dir, # your model path
        environment='subgoal',
        resume=False,
        server_port=node_port,
        critic_agent_model_name = ModelType.LLAMA3_8B_V3,
        comment_agent_model_name = ModelType.LLAMA3_8B_V3,
        curriculum_agent_qa_model_name = ModelType.LLAMA3_8B_V3,
        curriculum_agent_model_name = ModelType.LLAMA3_8B_V3,
        action_agent_model_name = ModelType.LLAMA3_8B_V3,
    )
    # 5 classic MC tasks
    test_sub_goals = ["craft crafting table", "craft wooden pickaxe", "craft stone pickaxe", "craft iron pickaxe", "mine diamond"]
    try:
        odyssey_l3_8b.inference_sub_goal(task="subgoal_llama3_8b_v3", sub_goals=test_sub_goals)
    except Exception as e:
        print(e)
Model For what
action_agent_model_name Choose one of the k retrieved skills to execute
curriculum_agent_model_name Propose tasks for farming and explore
curriculum_agent_qa_model_name Schedule subtasks for combat, generate QA context, and rank the order to kill monsters
critic_agent_model_name Action critic
comment_agent_model_name Give the critic about the last combat result, in order to reschedule subtasks for combat

Long-term Planning Task

def test_combat():
    odyssey_l3_70b = Odyssey(
        mc_port=mc_port,
        mc_host=mc_host,
        env_wait_ticks=env_wait_ticks,
        skill_library_dir="./skill_library",
        reload=True, # set to True if the skill_json updated
        embedding_dir=embedding_dir, # your model path
        environment='combat',
        resume=False,
        server_port=node_port,
        critic_agent_model_name = ModelType.LLAMA3_70B_V1,
        comment_agent_model_name = ModelType.LLAMA3_70B_V1,
        curriculum_agent_qa_model_name = ModelType.LLAMA3_70B_V1,
        curriculum_agent_model_name = ModelType.LLAMA3_70B_V1,
        action_agent_model_name = ModelType.LLAMA3_70B_V1,
    )
    
    multi_rounds_tasks = ["1 enderman", "3 zombie"]
    l70_v1_combat_benchmark = [
                        # Single-mob tasks
                         "1 skeleton",  "1 spider", "1 zombified_piglin", "1 zombie",
                        # Multi-mob tasks
                        "1 zombie, 1 skeleton", "1 zombie, 1 spider", "1 zombie, 1 skeleton, 1 spider"
                        ]
    for task in l70_v1_combat_benchmark:
        odyssey_l3_70b.inference(task=task, reset_env=False, feedback_rounds=1)
    for task in multi_rounds_tasks:
        odyssey_l3_70b.inference(task=task, reset_env=False, feedback_rounds=3)

Dynamic-Immediate Planning Task

def test_farming():
    odyssey_l3_8b = Odyssey(
        mc_port=mc_port,
        mc_host=mc_host,
        env_wait_ticks=env_wait_ticks,
        skill_library_dir="./skill_library",
        reload=True, # set to True if the skill_json updated
        embedding_dir=embedding_dir, # your model path
        environment='farming',
        resume=False,
        server_port=node_port,
        critic_agent_model_name = ModelType.LLAMA3_8B_V3,
        comment_agent_model_name = ModelType.LLAMA3_8B_V3,
        curriculum_agent_qa_model_name = ModelType.LLAMA3_8B_V3,
        curriculum_agent_model_name = ModelType.LLAMA3_8B_V3,
        action_agent_model_name = ModelType.LLAMA3_8B_V3,
    )

    farming_benchmark = [
                    # Single-goal tasks
                    "collect 1 wool by shearing 1 sheep",
                    "collect 1 bucket of milk",
                    "cook 1 meat (beef or mutton or pork or chicken)",
                    # Multi-goal tasks
                    "collect and plant 1 seed (wheat or melon or pumpkin)"
                    ]
   	for goal in farming_benchmark:
	      odyssey_l3_8b.learn(goals=goal, reset_env=False)

Autonomous Exploration Task

def explore():
    odyssey_l3_8b = Odyssey(
        mc_port=mc_port,
        mc_host=mc_host,
        env_wait_ticks=env_wait_ticks,
        skill_library_dir="./skill_library",
        reload=True, # set to True if the skill_json updated
        embedding_dir=embedding_dir, # your model path
        environment='explore',
        resume=False,
        server_port=node_port,
        critic_agent_model_name = ModelType.LLAMA3_8B,
        comment_agent_model_name = ModelType.LLAMA3_8B,
        curriculum_agent_qa_model_name = ModelType.LLAMA3_8B,
        curriculum_agent_model_name = ModelType.LLAMA3_8B,
        action_agent_model_name = ModelType.LLAMA3_8B,
        username='bot1_8b'
    )
    odyssey_l3_8b.learn()

Related Works

ID Paper Authors Venue
1 MineRL: A Large-Scale Dataset of Minecraft Demonstrations William H. Guss, Brandon Houghton, Nicholay Topin, Phillip Wang, Cayden Codel, Manuela Veloso, Ruslan Salakhutdinov IJCAI 2019
2 Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos Bowen Baker, Ilge Akkaya, Peter Zhokhov, Joost Huizinga, Jie Tang, Adrien Ecoffet, Brandon Houghton, Raul Sampedro, Jeff Clune arXiv 2022
3 MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge Linxi Fan, Guanzhi Wang, Yunfan Jiang, Ajay Mandlekar, Yuncong Yang, Haoyi Zhu, Andrew Tang, De-An Huang, Yuke Zhu, Anima Anandkumar NeurIPS 2022
4 Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction Shaofei Cai, Zihao Wang, Xiaojian Ma, Anji Liu, Yitao Liang CVPR 2023
5 Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents Zihao Wang, Shaofei Cai, Guanzhou Chen, Anji Liu, Xiaojian Ma, Yitao Liang NeurIPS 2023
6 Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks Haoqi Yuan, Chi Zhang, Hongcheng Wang, Feiyang Xie, Penglin Cai, Hao Dong, Zongqing Lu NeurIPS Workshop 2023
7 Voyager: An Open-Ended Embodied Agent with Large Language Models Guanzhi Wang, Yuqi Xie, Yunfan Jiang, Ajay Mandlekar, Chaowei Xiao, Yuke Zhu, Linxi Fan, Anima Anandkumar arXiv 2023
8 Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory Xizhou Zhu, Yuntao Chen, Hao Tian, Chenxin Tao, Weijie Su, Chenyu Yang, Gao Huang, Bin Li, Lewei Lu, Xiaogang Wang, Yu Qiao, Zhaoxiang Zhang, Jifeng Dai arXiv 2023
9 STEVE-1: A Generative Model for Text-to-Behavior in Minecraft Shalev Lifshitz, Keiran Paster, Harris Chan, Jimmy Ba, Sheila McIlraith NeurIPS 2023
10 GROOT: Learning to Follow Instructions by Watching Gameplay Videos Shaofei Cai, Bowei Zhang, Zihao Wang, Xiaojian Ma, Anji Liu, Yitao Liang arXiv 2023
11 MCU: A Task-centric Framework for Open-ended Agent Evaluation in Minecraft Haowei Lin, Zihao Wang, Jianzhu Ma, Yitao Liang arXiv 2023
12 LLaMA Rider: Spurring Large Language Models to Explore the Open World Yicheng Feng, Yuxuan Wang, Jiazheng Liu, Sipeng Zheng, Zongqing Lu arXiv 2023
13 JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models Zihao Wang, Shaofei Cai, Anji Liu, Yonggang Jin, Jinbing Hou, Bowei Zhang, Haowei Lin, Zhaofeng He, Zilong Zheng, Yaodong Yang, Xiaojian Ma, Yitao Liang arXiv 2023
14 See and Think: Embodied Agent in Virtual Environment Zhonghan Zhao, Wenhao Chai, Xuan Wang, Li Boyi, Shengyu Hao, Shidong Cao, Tian Ye, Jenq-Neng Hwang, Gaoang Wang arXiv 2023
15 Creative Agents: Empowering Agents with Imagination for Creative Tasks Chi Zhang, Penglin Cai, Yuhui Fu, Haoqi Yuan, Zongqing Lu arXiv 2023
16 MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception Yiran Qin, Enshen Zhou, Qichang Liu, Zhenfei Yin, Lu Sheng, Ruimao Zhang, Yu Qiao, Jing Shao arXiv 2024
17 Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft Hao Li, Xue Yang, Zhaokai Wang, Xizhou Zhu, Jie Zhou, Yu Qiao, Xiaogang Wang, Hongsheng Li, Lewei Lu, Jifeng Dai arXiv 2024

Citation

If you find this work useful for your research, please cite our paper:

@article{Odyssey2024,
  title={Odyssey: Empowering Agents with Open-World Skills},
  author={Shunyu Liu and Yaoru Li and Kongcheng Zhang and Zhenyu Cui and Wenkai Fang and Yuxuan Zheng and Tongya Zheng and Mingli Song},
  journal={arXiv preprint arXiv:2407.15325},
  year={2024}
}

License

Component License
Codebase MIT License
Minecraft Q&A Dataset Creative Commons Attribution Non Commercial Share Alike 3.0 Unported (CC BY-NC-SA 3.0)

Contact

This project is developed by VIPA Lab from Zhejiang University. Please feel free to contact me via email ([email protected]) if you are interested in our research :)