🏠
Working from home
Be the friend of time.
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Stanford University
- California, USA
- https://zhehaoli1999.github.io/
- @zhehaoli1999
Nicholas Sharp
nmwsharp
3D geometry researcher: computer graphics/vision, geometry processing, and 3D machine learning
Seattle, WA
Siqi Wang
rachael-wang
PhD student in Computer Science @nyu
Computer graphics, geometry processing, physics-based simulation
New York University 60 Fifth Ave, New York, NY, 10011
zizhou
Huangzizhou
A PhD student in Computer Graphics, interested in simulations and optimizations.
New York University
Zherui Yang
Adversarr
Graduate student at USTC. Currently working on Physical Simulation in CG.
University of Science and Technology of China Nanjing
Anka Chen
AnkaChan
Simulation, collision detection & resolution, motion capture
Simulation Technology, Nvidia Kirkland, WA
KemengHuang
I work on computer graphics and high performance computing...
Hong Kong University Hongkong,China
Libo Huang(黄立博)
ureternalreward
B.Sc at Peking University, Geophysics.
Master at KAUST,Applied Mathematics
Ph.D student, KAUST, Visual Computing Center.
Raymond Yun Fei
nepluno
Senior Research Scientist/Engineer - 3D & AI Graphics
Adobe San Francisco, CA
taoky
taoky
"What might be 'ordinary' or 'taken for granted'?"
University of Science and Technology of China on USTC campus
Kaichun Mo
daerduoCarey
Research Scientist at Seattle Robotics Lab, NVIDIA Research; Previously CS Ph.D. Student at Stanford
NVIDIA Seattle, Washington
Jie Xu
eanswer
Robotics Research Scientist at NVIDIA. Previously Ph.D. from MIT CSAIL.
NVIDIA Seattle, Washington
Zheng Shaokun
Mike-Leo-Smith
Ph.D. Candidate at Tsinghua University.
Tsinghua University, Beijing, China
Silvia Sellán
sgsellan
PhD student at University of Toronto Computer Science department.
University of Toronto Toronto, Canada
Alec Jacobson
alecjacobson
Senior Research Scientist
Adobe Research
& Associate Professor of Computer Science at University of Toronto
University of Toronto Toronto
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