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Misc repository for certain GPU algorithms.

HLSL 16 Updated Jan 7, 2024

A framework for rapid prototyping and development of real-time rendering techniques.

Python 479 21 Updated Sep 26, 2024

Real-time global illumination using screen-space information for Unity HDRP

C# 45 6 Updated Aug 23, 2024

Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot

C# 262 9 Updated Aug 16, 2024

2D rectangular bin packing with option for item removal

C 55 1 Updated Sep 10, 2024

Caldera data set from Call of Duty®: Warzone™

Python 971 67 Updated Aug 21, 2024

Demo project for the large scale game component with CBTs

C 118 6 Updated Sep 3, 2024

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

C 36 4 Updated Sep 6, 2024

Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"

C 24 1 Updated Jul 11, 2024

Composable camera rigs

Rust 410 31 Updated Jul 22, 2024

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 125 7 Updated Sep 24, 2024

Utility to sign DXIL code after compilation

C 22 5 Updated Feb 18, 2019

"Learn Metal with C " samples, ported to iOS

C 144 12 Updated May 16, 2023

Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.

C 262 11 Updated Sep 10, 2024

UE4 Plugin for generating Impostors for static meshes

508 130 Updated Nov 10, 2020

LineVis is a visualization tool for rendering dense sets of 3D lines.

C 75 7 Updated Sep 9, 2024

This repository contains a rough GLSL implementation of "Neural Moment Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.

GLSL 2 Updated Apr 24, 2024

Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)

C 109 8 Updated May 19, 2024

Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

C 153 11 Updated Sep 25, 2024

Filter-adapted Spatiotemporal Sampling for Real-Time Rendering

C 132 12 Updated Aug 19, 2024

A cross-platform (C99/C 11) process library

C 547 64 Updated Apr 7, 2024

WinPixEventRuntime decoder tests

C 75 7 Updated Mar 27, 2024
Python 348 4 Updated Feb 26, 2024

Steam Audio

C 2,270 158 Updated Aug 12, 2024

CLI Tool and Library of the Apple's Metal Shader Converter for MacOS

C 3 Updated Jan 4, 2024

Three new associative container classes

C 208 3 Updated Mar 29, 2024

C ML Intro

C 91 4 Updated Aug 7, 2024

Fork of Troy.S AgX, a display rendering transform available via OCIO and more

Python 92 8 Updated Jul 14, 2024

A native, user-mode, multi-process, graphical debugger.

C 3,312 168 Updated Sep 28, 2024

Python3 / C 23 Geomorphology Simulation Library and Toolbox

C 52 2 Updated Aug 29, 2024
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