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Simple AsyncGPU stuff readback manager. Works only with RT. Tests.
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Assets/Project/SpaceEngine/Code/Managers/AsyncGPUManager.cs
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#region License | ||
// Procedural planet generator. | ||
// | ||
// Copyright (C) 2015-2018 Denis Ovchinnikov [zameran] | ||
// All rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions | ||
// are met: | ||
// 1. Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// 2. Redistributions in binary form must reproduce the above copyright | ||
// notice, this list of conditions and the following disclaimer in the | ||
// documentation and/or other materials provided with the distribution. | ||
// 3. Neither the name of the copyright holders nor the names of its | ||
// contributors may be used to endorse or promote products derived from | ||
// this software without specific prior written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | ||
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
// INTERRUPTION)HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF | ||
// THE POSSIBILITY OF SUCH DAMAGE. | ||
// | ||
// Creation Date: 2018.03.15 | ||
// Creation Time: 4:01 PM | ||
// Creator: zameran | ||
#endregion | ||
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using System; | ||
using System.Collections.Generic; | ||
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using Unity.Collections; | ||
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using UnityEngine; | ||
using UnityEngine.Experimental.Rendering; | ||
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namespace SpaceEngine.Managers | ||
{ | ||
public class AsyncGPUManager : MonoSingleton<AsyncGPUManager> | ||
{ | ||
public struct AsyncGPUReadbackRequestEntry<TType> where TType : struct | ||
{ | ||
public AsyncGPUReadbackRequest Request; | ||
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public int Layer; | ||
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public Action<NativeArray<TType>> Callback; | ||
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public AsyncGPUReadbackRequestEntry(AsyncGPUReadbackRequest request, int layer, Action<NativeArray<TType>> callback) | ||
{ | ||
Request = request; | ||
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Callback = callback; | ||
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Layer = layer; | ||
} | ||
} | ||
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private Queue<AsyncGPUReadbackRequestEntry<Color32>> Entries; | ||
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public bool CanEnqueue { get { return Entries.Count < 8; } } | ||
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private void Awake() | ||
{ | ||
Instance = this; | ||
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Entries = new Queue<AsyncGPUReadbackRequestEntry<Color32>>(); | ||
} | ||
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private void Update() | ||
{ | ||
while (Entries.Count > 0) | ||
{ | ||
var currentEntry = Entries.Peek(); | ||
var currentRequest = currentEntry.Request; | ||
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if (currentRequest.hasError) | ||
{ | ||
Debug.LogError("AsyncGPUManager.Update: GPU Readback error!"); | ||
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Entries.Dequeue(); | ||
} | ||
else if (currentRequest.done) | ||
{ | ||
var data = currentRequest.GetData<Color32>(currentEntry.Layer); | ||
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if (currentEntry.Callback != null) currentEntry.Callback(data); | ||
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Entries.Dequeue(); | ||
} | ||
else | ||
{ | ||
break; | ||
} | ||
} | ||
} | ||
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protected override void OnDestroy() | ||
{ | ||
Entries.Clear(); | ||
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base.OnDestroy(); | ||
} | ||
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#region API | ||
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private bool EnqueueCheck() | ||
{ | ||
var canEnqueue = CanEnqueue; | ||
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if (canEnqueue == false) Debug.LogWarning("AsyncGPUManager.EnqueueCheck: Too many requests! Can't proceed for now..."); | ||
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return canEnqueue; | ||
} | ||
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public void Enqueue(Texture source, int mipIndex = 0, int layer = 0, Action<NativeArray<Color32>> callback = null) | ||
{ | ||
if (EnqueueCheck()) Entries.Enqueue(new AsyncGPUReadbackRequestEntry<Color32>(AsyncGPUReadback.Request(source, mipIndex), layer, callback)); | ||
} | ||
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public void Enqueue(Texture source, int mipIndex, TextureFormat dstFormat, int layer = 0, Action<NativeArray<Color32>> callback = null) | ||
{ | ||
if (EnqueueCheck()) Entries.Enqueue(new AsyncGPUReadbackRequestEntry<Color32>(AsyncGPUReadback.Request(source, mipIndex, dstFormat), layer, callback)); | ||
} | ||
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public void Enqueue(Texture source, int mipIndex, int x, int width, int y, int height, int z, int depth, int layer = 0, Action<NativeArray<Color32>> callback = null) | ||
{ | ||
if (EnqueueCheck()) Entries.Enqueue(new AsyncGPUReadbackRequestEntry<Color32>(AsyncGPUReadback.Request(source, mipIndex, x, width, y, height, z, depth), layer, callback)); | ||
} | ||
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#endregion | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
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Assets/Project/SpaceEngine/Code/Managers/AsyncGPUManager.cs.meta
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74
Assets/Project/SpaceEngine/Code/Test/AsyncGPUReadbackTest.cs
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#region License | ||
// Procedural planet generator. | ||
// | ||
// Copyright (C) 2015-2018 Denis Ovchinnikov [zameran] | ||
// All rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions | ||
// are met: | ||
// 1. Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// 2. Redistributions in binary form must reproduce the above copyright | ||
// notice, this list of conditions and the following disclaimer in the | ||
// documentation and/or other materials provided with the distribution. | ||
// 3. Neither the name of the copyright holders nor the names of its | ||
// contributors may be used to endorse or promote products derived from | ||
// this software without specific prior written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | ||
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | ||
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | ||
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | ||
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | ||
// INTERRUPTION)HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | ||
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF | ||
// THE POSSIBILITY OF SUCH DAMAGE. | ||
// | ||
// Creation Date: 2018.03.15 | ||
// Creation Time: 5:23 PM | ||
// Creator: zameran | ||
#endregion | ||
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using SpaceEngine.Managers; | ||
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using Unity.Collections; | ||
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using UnityEngine; | ||
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namespace SpaceEngine.Tests | ||
{ | ||
[RequireComponent(typeof(Camera))] | ||
public class AsyncGPUReadbackTest : MonoBehaviour | ||
{ | ||
private readonly CachedComponent<Camera> CameraCachedComponent = new CachedComponent<Camera>(); | ||
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public Camera CameraComponent { get { return CameraCachedComponent.Component; } } | ||
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[Range(1.0f, 16.0f)] | ||
public int ReadbackCountPerFrame = 1; | ||
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private void Start() | ||
{ | ||
CameraCachedComponent.TryInit(this); | ||
} | ||
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private void OnRenderImage(RenderTexture source, RenderTexture destination) | ||
{ | ||
for (var callIndex = 0; callIndex < ReadbackCountPerFrame; callIndex ) | ||
{ | ||
AsyncGPUManager.Instance.Enqueue(source, 0, 0, ReadbackCallback); | ||
} | ||
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Graphics.Blit(source, destination); | ||
} | ||
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private void ReadbackCallback(NativeArray<Color32> data) | ||
{ | ||
// NOTE : Manipulation here! | ||
} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
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Assets/Project/SpaceEngine/Code/Test/AsyncGPUReadbackTest.cs.meta
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