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when a missile is locked on a target send its target a signal every 3 seconds.
basically, the missile will try to call a "missile lock" method of its target every 3 seconds (with a timer)
for the player it will be a ping noise notice, for a fighter it will mean lunch a flare (once), for a big ship it will tell one of its turrets to shot the missile (a point defense capable hardpoint) or lunch flares.
for a big ship maybe also tell nearby fighters/interceptors to defend it.
The text was updated successfully, but these errors were encountered:
when a missile is locked on a target send its target a signal every 3 seconds.
basically, the missile will try to call a "missile lock" method of its target every 3 seconds (with a timer)
for the player it will be a ping noise notice, for a fighter it will mean lunch a flare (once), for a big ship it will tell one of its turrets to shot the missile (a point defense capable hardpoint) or lunch flares.
for a big ship maybe also tell nearby fighters/interceptors to defend it.
The text was updated successfully, but these errors were encountered: