Releases: yairm210/Unciv
4.14.5-patch1
4.14.5-patch1
4.14.5
4.14.5
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)
Place edge images over terrains and under improvements, where possible
City-state unique units are not taken from civs within this game
Don't assume the city-state ally knows the civ that attacked the city-state
Modding:
- Comment text is displayed on event choices
- Don't allow triggers to decrease city population below 1
Added owned tiles countable - By PLynx01
4.14.4
4.14.4
Memory optimizations
AI: Use Great Artists for Golden Ages
modding: Added 'on [difficulty] difficulty' conditional
Avoid Growth and Food Ranking Improvements - By itanasi
4.14.3
4.14.3
Fixed Wait action when auto unit cycle is disabled
Unresearchable techs not added when starting in advanced era
modding:
- Added validation to event uniques
- 'upon gaining/losing the [promotion] status' triggers correctly
- 'upon building a [improvementFilter] improvement' triggers correctly
- 'Becomes [terrainName] when adjacent to [terrainFilter]' accepts conditionals
4.14.2-patch1
4.14.2-patch1
4.14.2
4.14.2
DoF popup requires choosing an option
Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues
Resource uniques are initialized correctly
Memory performance improvements
Workers will repair pillaged Great improvement tiles - By Emandac
Avoid Growth blocks New Population - By itanasi
4.14.1
4.14.1
Modding: 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly
Allow AI to use perpetual culture/faith conversions
Added version number to main menu
By itanasi:
- New 'Guard' action for units that can retreat from combat
- Align Civilopedia on Idle Units and Wait command to current behavior
4.14.0
4.14.0
Wait action selects next unit
By sulai:
- Better city screen buy button location
- Do not create resource notification for unresearched resources
Fix constructions that's always visible showing when belonging to another civ - By SeventhM
4.13.19
4.13.19
Update mods even if we have cached data
Modding: Unit icon falls back to UnitTypeIcons/ successfully
Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V
Add Specialists Tutorial - By itanasi
Add <when espionage is enabled>
conditional - By RobLoach
Allow purchasing wonders with gold when explicitly given a unique - By SeventhM
4.13.18
4.13.18
Better AI decisions for policy branches
Modding:
- Allow fallback to 'UnitTypeIcons/$unitName' if 'UnitIcons/$unitName' does not exist
- Added unique-weighted decision for policy branches
- Better 'hidden when' uniques for disabled religion, victory types
Resolved rare crash when map contains improvements not in ruleset
Add unique to show construction when unbuildable - By SeventhM