Skip to content

Releases: yairm210/Unciv

4.14.5-patch1

11 Nov 11:31
Compare
Choose a tag to compare

4.14.5-patch1

4.14.5

10 Nov 12:58
Compare
Choose a tag to compare

4.14.5

Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)

Place edge images over terrains and under improvements, where possible

City-state unique units are not taken from civs within this game

Don't assume the city-state ally knows the civ that attacked the city-state

Modding:

  • Comment text is displayed on event choices
  • Don't allow triggers to decrease city population below 1

Added owned tiles countable - By PLynx01

4.14.4

06 Nov 13:09
Compare
Choose a tag to compare

4.14.4

Memory optimizations

AI: Use Great Artists for Golden Ages

modding: Added 'on [difficulty] difficulty' conditional

Avoid Growth and Food Ranking Improvements - By itanasi

4.14.3

02 Nov 17:48
Compare
Choose a tag to compare

4.14.3

Fixed Wait action when auto unit cycle is disabled

Unresearchable techs not added when starting in advanced era

modding:

  • Added validation to event uniques
  • 'upon gaining/losing the [promotion] status' triggers correctly
  • 'upon building a [improvementFilter] improvement' triggers correctly
  • 'Becomes [terrainName] when adjacent to [terrainFilter]' accepts conditionals

4.14.2-patch1

31 Oct 14:22
Compare
Choose a tag to compare

4.14.2-patch1

4.14.2

31 Oct 08:43
Compare
Choose a tag to compare

4.14.2

DoF popup requires choosing an option

Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues

Resource uniques are initialized correctly

Memory performance improvements

Workers will repair pillaged Great improvement tiles - By Emandac

Avoid Growth blocks New Population - By itanasi

4.14.1

28 Oct 18:43
Compare
Choose a tag to compare

4.14.1

Modding: 'upon gaining/losing the [promotion] status/promotion' triggers now work correctly

Allow AI to use perpetual culture/faith conversions

Added version number to main menu

By itanasi:

  • New 'Guard' action for units that can retreat from combat
  • Align Civilopedia on Idle Units and Wait command to current behavior

4.14.0

24 Oct 18:24
Compare
Choose a tag to compare

4.14.0

Wait action selects next unit

By sulai:

  • Better city screen buy button location
  • Do not create resource notification for unresearched resources

Fix constructions that's always visible showing when belonging to another civ - By SeventhM

4.13.19

21 Oct 19:25
Compare
Choose a tag to compare

4.13.19

Update mods even if we have cached data

Modding: Unit icon falls back to UnitTypeIcons/ successfully

Cities reduce tile movement cost to 1 (on e.g. hills), per Civ V

Add Specialists Tutorial - By itanasi

Add <when espionage is enabled> conditional - By RobLoach

Allow purchasing wonders with gold when explicitly given a unique - By SeventhM

4.13.18

20 Oct 12:13
Compare
Choose a tag to compare

4.13.18

Better AI decisions for policy branches

Modding:

  • Allow fallback to 'UnitTypeIcons/$unitName' if 'UnitIcons/$unitName' does not exist
  • Added unique-weighted decision for policy branches
  • Better 'hidden when' uniques for disabled religion, victory types

Resolved rare crash when map contains improvements not in ruleset

Add unique to show construction when unbuildable - By SeventhM